The option that has grabbed my attention so far is the Unchained Rogue with magic talents and maxed use magic device. What would that look likle, specifically?
Perhaps this guide can help:
http://rpgbot.net/pathfinder/characters/classes/unchained_rogue/
[h=4]Counterfeit Mage[/h] UMD is widely considered one of the most powerful skills in the game due to its fantastic versatility. If you really like to use UMD to use wands and scrolls, this archetype is the way to do it.
Magical Expertise (Ex): You get to keep the important part of Trapfinding (the ability to find and disable magical traps), and you trade the less important part for the ability to add half of your Rogue level to UMD checks to use scrolls and wands, which should cover most of your uses of UMD. You need a +19 to UMD to guarantee that you can always use a wand, and this will help you hit that point much earlier than most characters could.
Signature Wand (Ex): The ability to draw your wand as a free action is nice, but not always necessary. If you plan to use wands you need to have high enough UMD that making checks shouldn't be a problem, so the ability to use your signature wand without a check will stop mattering by around level 10. For the time being, this allows you to reliably use UMD before most Rogues can do so.
Wand Adept (Ex): Nearly every Rogue will have higher Dexterity than Charisma, so this should be a significant boost to your UMD checks.
Replaced Features: Trapfinding, Rogue Talent (4th)
Compatible Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
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