[OOC]The Claws of Ethelgart CANCELED

Kordre

Explorer
[OOC]The Claws of Ethelgart (Homebrew World, 3.5E D&D) RECRUITING

No worries. Here is my reroll. The new rolling thing doesn't allow for two parameters so I will manually drop the low dice and give totals.


Once again I couldn't post a link cause in new to this site. Ill edit later to add my roll is number

Edit
Roll is 45833
Name: Thane


4D6.MIN(2) = [6, 6, 5, 2] = 19 == 17
4D6.MIN(2) = [4, 2, 5, 3] = 14 == 12
4D6.MIN(2) = [4, 4, 6, 3] = 17 == 14
4D6.MIN(2) = [6, 5, 5, 6] = 22 == 17
4D6.MIN(2) = [6, 4, 4, 6] = 20 == 16
4D6.MIN(2) = [2, 2, 6, 3] = 13 == 11

so roll set 1 Or roll set 2
15 17
16 12
14 14
14 17
16 16
15 11

this is pretty hard to pick from :/ any thoughts? Advice?
keep in mind I have 1 point to add from level 4

set 1 is a 48 point buy vs set 2 is a 49 point buy. I'm leaning set number 2 for sure
 

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Kordre

Explorer
[OOC]The Claws of Ethelgart (Homebrew World, 3.5E D&D) RECRUITING

Heck yea! Plus according to your rules for humans I would get another +1 wherever I see fit? So that's 2 18's? Done and done if my interpretation is correct.
 


Shayuri

First Post
heee hee

No no, you misunderstand. I really liked my roll before. I actually got an 18, which is brilliant.

Granted, it's not like that last roll from another player, but my dice karma is bad enough that I am very pleased with what I got. :)

I was mostly worried that I'd have to roll again and I'd get something bad.
 

Erwinfoxjj

First Post
heee hee

No no, you misunderstand. I really liked my roll before. I actually got an 18, which is brilliant.

Granted, it's not like that last roll from another player, but my dice karma is bad enough that I am very pleased with what I got. :)

I was mostly worried that I'd have to roll again and I'd get something bad.

Feel free to roll twice still and pick which you like. Dont forget to check the wiki for race bonuses.
 

Shayuri

First Post
Okay, so roll 2, this time on Coyote.

The Roll
4D6.MIN(2) = [5, 6, 6, 5] = 22 (17)
4D6.MIN(2) = [6, 4, 5, 2] = 17 (15)
4D6.MIN(2) = [4, 4, 4, 3] = 15 (12)
4D6.MIN(2) = [5, 6, 3, 5] = 19 (16)
4D6.MIN(2) = [6, 3, 6, 4] = 19 (16)
4D6.MIN(2) = [6, 2, 3, 6] = 17 (15)

Wow. Okay, and the previous roll so I can see them side by side...

4d6 → [3,5,1,2] = (11) Reroll 1 to 4; Final: 13
4d6 → [3,5,5,1] = (14) Reroll 1 t0 2; Final 13
4d6 → [6,4,3,4] = (17) Final 14
4d6 → [6,1,6,6] = (19) Final 18 (didn't reroll this 1 because it can't get any better)
4d6 → [6,2,4,5] = (17) Final 15
4d6 → [2,2,3,6] = (13) Final 11

Well that's a pretty clear choice. Damn, this is weird, I usually roll really crappy.

So final stat array:

Str 12
Dex 16 (+1 for 4th level)
Con 16
Int 15
Wis 18 (+1 for being human)
Cha 16

Crikey I almost feel like I should make a monk with these stats. :)

Hm! Or perhaps an elf? Much to think on. Mr GM, are the racial changes listed online total replacements of core racial traits, or do they only supercede the ones that are directly related? For example, do elves still have resistance to Enchantment spells and a bonus to Spot and Listen, even though they aren't specifically mentioned on your portal page?
 
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Erwinfoxjj

First Post
Yes, for skills and resistance they are the same. Ability modifiers replace those listed in the books and you get the bonus skills and languages listed on the portal. I was rushing to get them out there s I didnt copy everything thats in the books already. So Elves get that, Dwarves get their resistance to poison and the likes.
 

Shayuri

First Post
Okay, so here's what I have for stats:

[sblock=Uncouth Numbers]Maighan
Neutral Good Elf Druid 5

Str 12
Dex 16
Con 14 (-2 for being Elf)
Int 15
Wis 20 (+2 for being Elf, +1 for 4th level)
Cha 17 (+2 for being Elf)

AC: 16 (10 + 3 dex + 3 armor)
HP: 50
BAB +3
Init: +3
Move 30'

Fort +6
Ref +4
Will +9

Race Traits
+2 Wisdom/Charisma, -2 Con
Bonus Class Skill (Climb)
6 bonus skill points
Bonus language: Elf
Darkvision 60'
Immunity to magic sleep, +2 to save vs Enchantment
Proficient in Longswords, Rapiers, Longbows and Shortbows
+2 Listen, Search, Spot; note secret doors within 5' with automatic Spot check

Class Traits
Animal Companion
Nature Sense
Wild Empathy (+8)
Woodland Stride
Trackless Step
Resist Nature's Lure
Wild Shape (small-medium animal) 1/day

Feats
1 Point Blank Shot
3 Weapon Finesse

Skills 54
Climb +5 (4
Concentration (Con) +8 (6
Craft (Int) +5 (3
Diplomacy (Cha) +7 (4
Handle Animal (Cha) +7 (4
Heal (Wis) +10 (5
Knowledge (nature) (Int) +10 (4
Listen (Wis) +13 (6
Ride (Dex) +7 (4
Spellcraft (Int) +5 (3
Spot (Wis) +13 (6
Survival (Wis) +12 (5
Swim (Str) +3 (2

Languages: Common, Elven, Druidic, Sylvan, Orc

Spellcasting (Druid CL 5, Base DC 15)
Prepared:
0 - Create Water, Detect Magic, Guidence, Mending, Resistance
1 - Cure Light Wounds x2, Produce Flame, Entangle, Speak With Animals
2 - Cat's Grace, Spider Climb, Resist Energy
3 - Call Lightning, Cure Moderate Wounds

Equipment
Cash: 7gp

Weapon
MW Rapier, +7 atk, 1d6+1, 18-20x2, 320gp, 2lbs
Composite Longbow +1, +7 atk, 1d8+2, 110', 20x3, 2500gp (Str 12), 1.5lbs

Armor
Leather +1, 1160gp, 15lbs

Gear
50' silk rope, 10gp, 5lbs
2 Belt Pouches, 2gp, 1lb
Waterskin, 1gp, 4lbs

Companion
BATTY
Dire Bat
Size/Type: Large Animal
Hit Dice: 4d8+12 (30 hp)
Initiative: +6
Speed: 20 ft. (4 squares), fly 40 ft. (good)
Armor Class: 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14
Base Attack/Grapple: +3/+10
Attack: Bite +5 melee (1d8+4)
Full Attack: Bite +5 melee (1d8+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Blindsense 40 ft.
Saves: Fort +7, Ref +10, Will +6
Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8*
Feats: Alertness, Stealthy
1 bonus feat, Link, Share Spells

Tricks: Attack, Heel, Down, Stay, Fetch, Seek, Defend[/sblock]

And here is the very super rough background, which I will continue to add onto and refine as I have time:

[sblock=Calumny and Bile]Maighan is one of the more rustic 'native American' style elves, who live at the edge of the boundary between the Eldlands and the mortal world, and more frequently venture between the two. They consider themselves wardens of sorts, keeping elves from wreaking too much havoc beyond, and keeping mortals from blundering in. Many still feel a strong sense of stewardship for the world outside, and even keep homes there as well as in the magic realm, though such homes are well concealed and never gathered too closely to one another.

She came out into the world in response to the great invasion of goblins and orcs, and only during that time became aware of a more distant but still troubling development within the Empire of the humans. The potential for that crusade to whipsaw out beyond a merely human reorganization of relgions and begin targeting other beings could not be ignored...nor in truth could she ignore the plight of those being targeted now. The Kingdom of Dalmar could perhaps be a bulwark against this tide of persecution, but in the manner of her kind, Maighan seeks to learn more before taking decisive action.[/sblock]
 
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Kordre

Explorer
[OOC]The Claws of Ethelgart (Homebrew World, 3.5E D&D) RECRUITING

Request for the benevolent DM.

Since I'm playing a cleric with the war domain using the weapon of my deity is it possible to remove the fighter lvl4 prerequisite for weapon specialization?
 

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