[OOC] Welcome to Reyr's Well!

Mark Chance

Boingy! Boingy!
The Set-Up
Ready for some new adventures, you and your companions have left behind the more civilized coastal lands for the forested hill country. It's a bit before noon when you round a bend and see Reyr's Well ahead. Established four decades ago on a gently sloping large hill as a refuge for debtors, this young hamlet remains populated largely by first and second generation settlers. Today, about 240 adults with 60 children call Reyr's Well home. The hamlet is located at the intersection of High Road, leading to northern districts, and King's Road, which connects the hill country with the coast to the southeast.

The Details
* Number of Players: 4 or so
* Rules: Swords & Wizardry
* Character Classes & Races: As per Swords & Wizardry
* Starting Level: (single-classed) 2-4 (your choice); (multi-classed) 2,500 XP/5,000 XP/10,000 XP (your choice, divided between classes)
* Ability Scores: 2nd-Level (4d6 in order, drop the lowest die, 7 times, keep the best 6); 3rd-Level (4d6 in order, drop the lowest die); 4th-Level (3d6 in order)
* Starting Gold: 3d6 x highest level x 10. Just once, you may swap out 100 gp for one Minor Magic Item of your choice.
* Alignments: Lawful or Neutrality only.

Caveat: My posting schedule can be a bit erratic. If that's going to bother you, this probably isn't your kind of game. :)
 
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Mark Chance

Boingy! Boingy!
For Clerics:

Gods & Goddesses (randomly generated!)
The Lords of Law
Renceth, the God of Prophecy, Friendship, and Keys. Renceth knows the future, but he does not freely share that knowledge. Instead, he puts into the paths of his faithful the people and the resources necessary to open the doors that will be encountered. Those who ignore Renceth's gifts find their paths full of obstacles whereas the observant find their paths full of opportunities.

Taiath, the God of the Underworld. Taiath judges the souls of the dead on the Balance. Those who tip the scales toward Lawful are rewarded with the ineffable joys of the heavenly realms. Those who tip the scales toward Chaos are plunged into the terrors of the hells. Those who do not tip the scales at all wander the purgatorial fields in between.

Veshah, the Goddess of Good, Archery, and Music. Veshah represents the good things in life. She defends her commmunity with her bow and arrows, and she enriches the spirit with her music. Complex exhibitions of orchestral archery are part of Veshah's high rites.

Zazic, the Goddess of Knowledge. Zazic collects and collates everything that can be known. She reveals the patterns within disciplines and the relationships between fields of knowledge.

The Watchers
Alousavn, the God of Inspiration. Alousavn grants flashes of insight and motivation to achieve. He is favored by poets, musicians, artisans, inventors, and those in need of hope.

Droainon, the Goddess of Water and Sorrow. Droainon causes rivers to flow, tides to rise and fall, and rain to fall. She also helps her faithful give testimony to their sorrow through the cleansing wash of their tears. She represents both that which is necessary for life and the pain that life inevitably entails.

Kulloe, the God of Magic. Kulloe taught the first magic-users the secrets of wizardry, and to this day he watches those who delve into such secrets. He seldom interferes with how those secrets are used unless a magic-user brings shame upon the arcane arts.

Tourr, the Goddess of Abundance and Fate. Tourr chooses who prospers and who doesn't. She rewards her faithful as she sees fit. It is the faithful one's task to grapple with and to accept the consequences of Tourr's decisions.

Know your enemies:

The Havoc
Cro, the God of Truth, Chaos, and Opposites. Cro always speaks the truth. Cro always lies. Cro stands firm against what is evil. Cro revels in evil, his hands stained with innocent blood. Cro is all things, and all things are Cro.

Moannah, the Goddess of Desire. Moannah gently kindles the embers of desire, nurturing the warmth of wanting. She adds fuel to the fire, stoking it with jealousy, greed, and obsession. She turns desire into an all-consuming fire.

Seskoe, the Goddess of Winter, Witches, and Creation. Seskoe turns water to ice, rain to snow, and sorrow to callousness. She is served by witches who seek to swallow life's warmth. At the same time, Seskoe represents creation, but devoid of the light of inspiration. She creates without originality or love for her creations.

Tronsos, the God of Thieves and Beauty. Tronsos doesn't reward his faithful. Instead, his faithful take their rewards from those unable to keep them from being taken. Of all rewards, beauty is the most prized, and beauty must be possessed and hidden away, safe from covetous eyes.
 

Li Shenron

Legend
I am interested.

I've never played with Sword & Wizardry specifically, but I am now checking the rules at their website, and I think I can manage.

I am looking forward to playing a Magic-User.
 




doghead

thotd
I have never really understood why retro clones like S&W cling to the prohibition on clerics using edged and ranged weapons. Sure, in a western medieval based setting, it may be appropriate. But as a generic rule? It seems anachronistic to me.

The whole 'in order' caveat on ability generation really changes the dynamic of character generation. There is little point in thinking about class until you have rolled.

I really shouldn't be thinking about a new game at this point.

....

thotd
 

Jimmy Disco T

First Post
Still recruiting...?

Hi everyone.

I'm a long time lurker on various D&D boards and after several failed attempts to start up a D&D group with various friends it seems like I may have better luck online.

I have done a little bit of informal play by post in the distant past and have played and dungeonmastered (is that a word?) some 2nd ed D&D, 3rd ed D&D, and even a little bit of GURPS.

I would love to try some proper old school D&D if you'll have me - bearing in mind I am a total newbie to a proper rules based PBP game.
 

doghead

thotd
Hi everyone.

I'm a long time lurker on various D&D boards and after several failed attempts to start up a D&D group with various friends it seems like I may have better luck online.

I have done a little bit of informal play by post in the distant past and have played and dungeonmastered (is that a word?) some 2nd ed D&D, 3rd ed D&D, and even a little bit of GURPS.

I would love to try some proper old school D&D if you'll have me - bearing in mind I am a total newbie to a proper rules based PBP game.

Welcome to the boards.

Experience is not a prerequisite. The ability to write a half decent sentence, some imagination and a bit of enthusiasm are much more important. Having access to game materials is an advantage, but not always a necessity. And there is heaps of stuff available for free online. You should be able to get the .pdf for Swords and Wizardry from here for example.

Things have been a little quiet around here of late. But if you see something you like, drop in and post up. Even if you are just curious and have questions. You might also want to have a look at the Living game sub-forums. Living Pathfinder seems to be the most active at the moment.

Good Luck and Good Gaming.

thotd
 

Mark Chance

Boingy! Boingy!
[MENTION=6749529]Jimmy Disco T[/MENTION]: I'm still recruiting. I've been busy with the start of the school year, but I'm still here. :)
[MENTION=1465]Li Shenron[/MENTION], [MENTION=2141]Krug[/MENTION]: You still interested? If so, let's get some characters made and get things rolling.

Okay?
 

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