Mark Chance
Boingy! Boingy!
The Set-Up
Ready for some new adventures, you and your companions have left behind the more civilized coastal lands for the forested hill country. It's a bit before noon when you round a bend and see Reyr's Well ahead. Established four decades ago on a gently sloping large hill as a refuge for debtors, this young hamlet remains populated largely by first and second generation settlers. Today, about 240 adults with 60 children call Reyr's Well home. The hamlet is located at the intersection of High Road, leading to northern districts, and King's Road, which connects the hill country with the coast to the southeast.
The Details
* Number of Players: 4 or so
* Rules: Swords & Wizardry
* Character Classes & Races: As per Swords & Wizardry
* Starting Level: (single-classed) 2-4 (your choice); (multi-classed) 2,500 XP/5,000 XP/10,000 XP (your choice, divided between classes)
* Ability Scores: 2nd-Level (4d6 in order, drop the lowest die, 7 times, keep the best 6); 3rd-Level (4d6 in order, drop the lowest die); 4th-Level (3d6 in order)
* Starting Gold: 3d6 x highest level x 10. Just once, you may swap out 100 gp for one Minor Magic Item of your choice.
* Alignments: Lawful or Neutrality only.
Caveat: My posting schedule can be a bit erratic. If that's going to bother you, this probably isn't your kind of game.
Ready for some new adventures, you and your companions have left behind the more civilized coastal lands for the forested hill country. It's a bit before noon when you round a bend and see Reyr's Well ahead. Established four decades ago on a gently sloping large hill as a refuge for debtors, this young hamlet remains populated largely by first and second generation settlers. Today, about 240 adults with 60 children call Reyr's Well home. The hamlet is located at the intersection of High Road, leading to northern districts, and King's Road, which connects the hill country with the coast to the southeast.
The Details
* Number of Players: 4 or so
* Rules: Swords & Wizardry
* Character Classes & Races: As per Swords & Wizardry
* Starting Level: (single-classed) 2-4 (your choice); (multi-classed) 2,500 XP/5,000 XP/10,000 XP (your choice, divided between classes)
* Ability Scores: 2nd-Level (4d6 in order, drop the lowest die, 7 times, keep the best 6); 3rd-Level (4d6 in order, drop the lowest die); 4th-Level (3d6 in order)
* Starting Gold: 3d6 x highest level x 10. Just once, you may swap out 100 gp for one Minor Magic Item of your choice.
* Alignments: Lawful or Neutrality only.
Caveat: My posting schedule can be a bit erratic. If that's going to bother you, this probably isn't your kind of game.
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