Here's my character. I decided to change his codename from Windfall to Wildcard. I'm not really too sure about his personality though..
[sblock="Background"]
Up until recently, James Murdock has lived a rather unremarkable life. He is the youngest son of William Murdock, a nationally syndicated late night radio personality, and his wife Irene, a college professor. Unlike his parents and his elder sister Alicia, James did not excel at school and to ended up dropped out college during his freshman year. After dropping out, James began to work as a full time mechanic at South-Central Custom Choppers, a custom motorcycle shop in South-Central Los Angeles..
Ten days ago, an unusual string of events changed James Murdock's life forever. The day started with James purchasing a Super Millions lottery ticket before heading to Los Vegas to celibate his 21st birthday by attending an annual bike-show. During the his ride towards Los Vegas, James managed to do the unthinkable, he managed to avoid both red lights and traffic, even when he reached the famed Los Vegas strip.
Once in Los Vegas, James quickly immersed himself in festivities surrounding the of the bike show and eventually found himself within a casino's booking lounge while the Super Millions lottery drawing was about to be shown on the main screen. Curious about his chances at winning, James pulled out his ticket, and to his dismay saw that his ticket had the number 13 printed on it seven times. The unthinkable then happened: Each ball which was drawn from the lottery tumbler was blank, except for the last, which had a number 13 painted on it. This meant that although the results were later rendered invalid; he technically won the lottery.
He then noticed something equally strange: Every monitor within the booking lounge displayed a 13 as part of a winning result. Viewing this strange occurrence as a sign, James enter into the casino ready to try out his luck. As the night progressed, James discovered he was able to both predict and effect the outcome of events to varying degrees of success. He discovered that if when tried to influence the outcome of an game so that it directly benefits him, it often brought about his own misfortune soon after he succeeded. He also discovered that he could bring misfortune to others without receiving negative repercussions depending on how he framed his intent.
As he discovered the extents of his newly found powers, he quickly realized that he had to be careful about how he used them because if he wasn't careful he knew he would attract the attention of the FBI, PRA or another government agency. If reasoned that if they knew about his abilities, then they would prohibit him from using them to his own personal advantage. For this reason, he then decided that if he were forced to register, which he knows he eventually would, he would try to keep the full extent of his abilities a secret.
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[Sblock="character Sheet"]
Name: Wildcard (PL 10, 150pp)
Secret ID: James Murdock
PRA Status: Unregistered
"The odds are stacked up against you."
Str 12 (+1), Dex 16 (+3), Con 12 (+1), Int 14 (+2), Wis 14 (+2), Cha 14 (+2)
Toughness +1/+5 , Fortitude +5 (1+4pp), Reflex +5 (3+2pp), Will +10 (2+8pp)
Attack +4 (melee +5, ranged +7, grapple +5), Defense: 18 (flat 14)
Initiative +3, Notice +5, Luck: 5
FEATS:
Beginners Luck, Equipment 4 (Cell Phone, Heavy Pistol, Laptop, Motorcycle, PDA), Luck 5, Redirect, Wealth 2 (+8)
SKILLS:
Bluff +12 (10 +2 cha), Craft: Electronics +10 (8 +2 int), Craft: Mechanics +10 (8 +2 int), Diplomacy +4 (2 +2 cha), Knowledge: Popular Culture +6 (4 +2 int), Knowledge: Technology +6 (4 +2 int), Notice +12 (10 +2 wis), Sense Motive +12 (10 +2 wis)
POWERS
Probability Control: 10 [59pp] (5pp/rank; PF: Dynamic; Extra: Fortune, Jinx, Range; Flaws: Side Effect*(-2) )
DAP: Luck Control 2 [12pp] (5pp/rank, Spend HP on behalf of others, Force re-roll; PF: Progression 2 (25ft); Extra: Area, Selective)
DAP: Damage 10 (3pp/Rank; PF: Indirect 3; Extra: Normal Range, Penetrating)
DAP: Deflect 10 (3pp/rank; All ranged attacks, PF: Ricochet, Subtle)
DAP: Nullify 10 (3pp/rank; PF: Selective; Extras: Randomize**)
AP: Super Senses 4 (Precognition Flaws: Unreliable Precognition^)
*Anytime the fortune effect is used successfully, Wildcard or one of his allies experiences a jinx during the following round.
** Targeted powers are not countered instead they become uncontrollable and act erratically.
^ WIldcard often sees alternate futures.
Protection Rank 4 [3pp] (Reinforced biking suit; Drawback: Noticeable)
Abilities 22 + Saves 14 + Attack 8 + Defense 16 + Feats 13 + Skills 14 + Powers 63 = 150
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