After some discussion, one of my weekly groups has decided on a kitbashed PlaneJammer (ie Spelljammer except in the Astral Plane where it belongs) campaign. They will be spending their time smuggling delicacies from Elysium to the Lower Planes and the like, dodging astral dreadnoughts and githyanki pirates.
The purpose of this thread is twofold:
1) Help! I need suggestions on what resources to fold into this campaign. What books will be of immediate use for a "smugglers plying the Astral Sea" with a pretty episodic structure.
2) I want your perspective on how to most effectively mash up the Spelljammer and Planescape aspects. The only ideas I have set in stone right now is that "planejammers" run on psychic power, not magic (although there could be different flavors for different factions; ie infernal "souljammers", etc.). What is the "best of" of Planescape and Spelljammer to incorporate.
Also, I will be running the game on Fantasy Grounds so I will need some 'jammer ship maps, as well as lots of weird locations.
The purpose of this thread is twofold:
1) Help! I need suggestions on what resources to fold into this campaign. What books will be of immediate use for a "smugglers plying the Astral Sea" with a pretty episodic structure.
2) I want your perspective on how to most effectively mash up the Spelljammer and Planescape aspects. The only ideas I have set in stone right now is that "planejammers" run on psychic power, not magic (although there could be different flavors for different factions; ie infernal "souljammers", etc.). What is the "best of" of Planescape and Spelljammer to incorporate.
Also, I will be running the game on Fantasy Grounds so I will need some 'jammer ship maps, as well as lots of weird locations.