Happy to have you join the thread.
Remathilis said:
Hi, I just joined no to long ago (having been a poster at WotC's boards) but wanted to get a few questions answered.
1.) What was up with the Unearthed Arcana Cavalier class? Negative XP? Stat Increases? Why?
As is said by attornies, the dicument says what it says... Seriously, the class was "right" for the OAD&D game as I envisioned it, and once one got a cavalier class PC, they were very capable in adventuring. This is not to say that some change was not needed, but only some fair period of playing time could determine that. UA was published about a year before I was planned, as TSR was in financial trouble and needed a "seller".
2.) What is your favorite D&D monster, either to throw at PCs or in general?
Ah, that's impossible for me to answer. Circumstances alter cases. I can wreak havoc with kobolds if the PC party is of low level. Terry Kuntz's beholder is always a fun critter to bring into play. A black pudding in the right place or a small dragon can work wonders in discomfiting the plans of a PC party. Then again a trecherous NPC tends to be amusing...
Not always using a set of stock monsters is a key to interesting and exciting adventures for sure.
3.) Have you seen any of the "Return to" series of modules from 1999 (I think)? What was your opinion of the re-makes of the Temple of Elemental Evil, Tomb of Horrors, Keep on the Borderland, and Against the Giants?
Other than the RttToH which I read in ms. form and then wrote a forward to, no. I have run a LEJENDARY ADVENTURE game campaign for about seven years now, so most of my GMing has been in that system--or in original D&D or AD&D at cons and for special occassions. There is little time from work for me to play, or even read other RPG material, save when needed for work. As I've said frequently, when I retire I plan to spend some 40 hours a week playing games, not writing them
4.) Lastly, (and forgive me if you've answered this) if there is one rule/concept you would change in AD&D 1st edition after the fact, what would it be?
Thanks,
Remathilis
Yes! First, I'd remove the psionics material, possibly adding it back in later on, having been able to spend more time and being very careful to see that it meshed better with the magic system in the game.
Next, I'd drop the weapon speed and weapon vs. armor material, as those are seldom used and generally slow and complicate play. Those considerations could be picked up in a special "duelling" supplement or the like.
BTW, when I am DMing AD&D, I tend to ignore rules that get in the wat of the flow of the game. When I have said so before an audience, there have always been some audience members who expressed shock, not to say horror and disbelief. I aon't a rules lawyer, and I believe my own advice--ignore and change as the DM sees fit to make the players' involvement intense and the game be a compelling experience
Cheers,
Gary
Cheerio,
Gary