Before you are three maps: a large-scale map which shows the village and the surrounding territory, including the fen and monastery, the secret entrance/exit from the place, and lairs of any monsters who happen to dwell in the area; at hand also is a small-scale ( 1 square to 10’ might be in order) map of the ruined monastery which shows building interiors, insets for
upper levels, and a numbered key for descriptions and encounters; lastly, you have the small scale map of the storage chambers and crypts beneath the upper works of the place (refer to the section, THE CAMPAIGN), likewise keyed by numbers for descriptions and encounters. Sa no matter what action the party decides upon, you have the wherewithal to handle the situation. When they come to the area shown on the second map, the one depicting the monastery complex, you set aside map one, and begin a more detailed narrative of what they “see”, possibly referring to the number key from time to time as they explore the place.