I'd like to get your opinion on something.
One of the trends I'm noticing - indeed, heavily and gleefully contributing to - is a whole new level of customizability in character concepts in 3e DnD. Wizards, rogues, fighters, clerics are being more or less discarded in favour of lashers, pugilists, shifters, duelists, dragon disciples, thaumaturgists, animators, golem sculptors, keepers of epics, bright sages of the high mountain, dark bearers of the six sinful secrets, and so forth.
On the one hand, this allows players to generally muck about with their characters until they're something they're very happy with. On the other hand, this can do catastrophic things to game balance if not done cautiously and makes every game of DnD VERY different from every other.
How do you feel about this? Do you think this level of customizability in theme and archetype is good, or bad, for a game?