Col_Pladoh said:
In brief: We are using the three booklets. HP rolls are re-done if a 1 comes up. Fighters add +1 per die, and all PCs add +1 if their Con is above 14. Fighters add +1 damage for Str above 14. Dex does not affect AC just missile attacks. That's about it.
Picking up this sub-thead about your group's recent OD&D campaign... (Yeah, other things have kept me from keeping up with my internet discussions...)
I ask these questions for many reasons. Mainly, I suppose, because--as someone who started with the c. 1981 Basic Set, Traveller, & OAD&D--I find the original game intriguing. Also, because I figure I'll force my group to give the old game a try sometime--& so--I'm interested in how others--especially its author--play it.
So, no thieves?
Everyone uses d6 for HD? All weapons do d6 damage?
When a cleric becomes a Curate, he only gets to add 1 hp to his current total rather than a full HD? (Or +2 if Con is >14?)
Elves have to declare each session whether they're operating as fighting-men or magic-users? (I assume they keep two XP totals: one for each class.)
Anyone playing an "Other Character Type"? A "young" Dragon, perhaps.
I'm guessing you let the players roll ability scores themselves rather than doing it yourself as Men & Magic indicates. Did you make them stick to 3d6 in order (with the modifications allowed on p.10)?
Do you use the weights on M&M p.15 for encumberance, or just wing it?
Do you ever use reaction rolls? (I've always found them to be one of the most seldom used mechanics.)