(Recruiting) Kiss of Darkness--Adventure in my Homebrew Setting


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Rystil Arden

First Post
Bront said:
Yes, he won't be unplayable, but keep in mind, that mosts people are getting low to mid 30s for their PB, meaning that they have 5-10 more attribute points than you in each ability total.

Now, if you think it's fun, then go for it. I'm simply pointing out that you're likely to get much better, though maybe not in the same spread as that.
You lose, Bront--he already rerolled for 40 PB :p :lol:
 



Rystil Arden

First Post
Bront said:
Nope :p

STR 12 (4)
DEX 16 (10)
CON 13 (5)
INT 16 (10)
WIS 14 (6)
CHA 12 (4)

= 39
We were both right--he provided us with two sets of stats:

16, 13, 10, 16, 13, 14, 12 (PB 40)

and then

STR 12, DEX 16, CON 13, INT 16, WIS 14, CHA 12 (PB 39)

:D

For what it's worth, mine is the one he actually rolled :lol:
 

Jolmo

First Post
Ok, here's my character. Still a bit sketchy and subject to change, but it should do until I know if he's selected:

Shan Murkly
Male Human Paladin of Ilmater 1
[sblock]
Alignment: Lawful Good
Height: 6'2"
Weight: 180 lbs
Hair: Brown
Eyes: Brown
Age: 20

Strength 16 (+3) [16 base]
Dexterity 12 (+1) [12 base]
Constitution 14 (+2) [14 base]
Intelligence 12 (+1) [12 base]
Wisdom 12 (+1) [12 base]
Charisma 14 (+2) [14 base]

Hit Dice 1d10+2
HP: 12 [10 + 2]
AC: 18 [10 base, +1 Dex, +5 Armor, +2 Shield]
Touch AC: 11, Flat-footed AC: 17
Init: +1 [+1 Dex]
BAB: +1
Melee Attack: +4 [+1 base, +3 Str]
Ranged Attack: +2 [+1 base, +1 Dex]
Speed: 30 ft

Saves:
Fortitude +4 [+2 base, +2 Con]
Reflex +1 [+0 base, +1 Dex]
Will +1 [+0 base, +1 Wis]

Feats:
Endurance [Human Bonus Feat]
Diehard [1st-level]

Skills:
Concentration +6 [4 ranks +2 Con]
Diplomacy +4 [2 ranks +2 Cha]
Heal +3 [2 ranks +1 Wis]
Knowledge (Religion) +3 [2 ranks +1 Int]
Ride +3 [2 ranks +1 Dex]
Sense Motive +5 [4 ranks +1 Wis]

Languages: Common, <one more>

Class and Racial Abilities:

Human Abilities- Bonus skillpoints, Bonus feat

Paladin Abilities- Aura of good, detect evil, smite evil 1/day


Equipment:
Longsword (15 gp, 4 lb)
Chainmail (150 gp, 40 lb)
Heavy Steel Shield (20 gp, 15 lb)

Money:
55 gp left

Appearance:
Short cropped brown hair. Tall and strong. Eyes shining with determination. Almost always in armor over simple, practical clothes. Overall, Shan is naturally good looking but not doing much to enhance it.

Personality:
Seeing everything as his personal responsibility and accepting that with a smile, Shan tends to be well liked by many, although some do dislike his self-apointed martyrhood. He does however, realise that he cannot prevent all evil and accepts failure with a determination to do better next time. Shan wouldn't try to lead people other than by example, or possibly suggesting some action that he is incapable of performing himself. When meeting new people, Shan tends to give them the benefit of the doubt and think highly of them unless they prove more harm than help. Getting his respect and trust on the other hand, requires some doing.

Background:
Shan grew up in one of Ilmater's temples, where he was taken in after being found abandoned as an infant at its stairs. As he grew up and proved his potential, he was trained along with the temple clerics in matters of war as well as faith.

During his training, Shan found his calling as a paladin, and recently set out to relieve the world of some of its pains, or better yet prevent them.[/sblock]
 


Boddynock

First Post
Kelloran, human rogue 1 - final draft

Code:
[b]Name:[/b] Kelloran
[b]Class:[/b] Rogue
[b]Race:[/b] Human
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] Chaotic Good (currently CN)
[b]Deity:[/b] Oghma
    
[b]Str:[/b] 12 +1 	 [b]Level:[/b] 1[b]		  XP:[/b] nil
[b]Dex:[/b] 16 +3 [b]	 BAB:[/b] +0		  [b]HP:[/b] 7 (1d6+1)
[b]Con:[/b] 13 +1 	 [b]Grapple:[/b] +1[b]		  Dmg Red:[/b] nil
[b]Int:[/b] 16 +3 [b]	 Speed:[/b] 30'		  [b]Spell Res:[/b] nil
[b]Wis:[/b] 14 +2 [b]	 Init:[/b] +7[b]		  Spell Save:[/b] n/a
[b]Cha:[/b] 13 +1 	 [b]ACP:[/b] -0[b]		  Spell Fail:[/b] 10%
    
[b]          Base   Armor   Shld   Dex   Size   Nat   Misc   Total[/b]
[b]Armor:[/b]	  10	 +2	 +0     +3    +0     +0	   +0	  15
[b]Touch:[/b] 13[b]	 Flatfooted:[/b] 12
    
		[b]Base   Mod  Misc  Total[/b]
[b]Fort:[/b]		0      +1	  +1
[b]Ref:[/b]		2      +3	  +5
[b]Will:[/b]		0      +2         +2
    
[b]Weapon          Attack Damage      Critical[/b]
Dagger (melee)  +1     1d4+1       19-20/x2
Sap             +1     1d6+1 (sub) x2

Crossbow, hand  +3     1d4         19-20/x2
Dagger (thrown) +3     1d4+1       19-20/x2
    
[b]Languages:[/b] Common, Draconic, Dwarven & Elven (spoken only - currently illiterate)
    
[b]Abilities:[/b] Favored class: any; Rogue weapon & armour proficiencies; Sneak attack (+1d6); Trapfinding.
    
[b]Feats:[/b] Dodge; Improved Initiative.
    
[b]Skill Points:[/b] 48	   [b]Max Ranks:[/b] 4/2
[b]Skills	               Ranks  Mod  Misc  Total[/b]
Disable Device         2      +3         +5
Escape Artist          4      +3         +7
Gather Information     2      +1         +3
Handle Animal          2      +1         +3
Hide                   4      +3         +7
Knowledge(Local)       4      +3         +7
Listen                 4      +2         +6
Move Silently          4      +3         +7
Open Lock              4      +3         +7
Profession(Inkeeper)   1      +2         +3
Search                 3      +3         +6
Sleight of Hand        4      +3         +7
Spot                   4      +2         +6
Tumble                 4      +3         +7
    
[b]Equipment:			    Cost      Weight[/b]
Armour, leather                      10.0gp   15.00lb
Backpack                              2.0gp    2.00lb
Blanket, winter                       0.5gp    3.00lb
Bolts, crossbow, 10 (x2)              2.0gp    2.00lb
Crossbow, hand                      100.0gp    2.00lb
Dagger (x2)                           4.0gp    2.00lb
Flint & steel                         1.0gp    0.00lb
Lantern, hooded                       7.0gp    2.00lb
Oil, (1-pint flask)                   0.1gp    1.00lb
Rations, trail (per day) (x4)         2.0gp    4.00lb
Rope, silk (50 ft)                   10.0gp    5.00lb
Sap                                   1.0gp    2.00lb
Tools, thieves'                      30.0gp    1.00lb

[B]Coins:[/B]
Gold pieces (x30)                    30.0gp    0.60lb
Silver pieces (x4)                    0.4gp    0.08lb
[B]Total:[/B]                              200.0gp   41.68lb
    
			 [b]Lgt   Med   Hvy    Lift  Push[/b]
[b]Max Weight:[/b]		 43    44-86 87-130 130   650
    
[b]Age:[/b] 16
[b]Height:[/b] 5'4"
[b]Weight:[/b] 138lb
[b]Eyes:[/b] blue
[b]Hair:[/b] black
[b]Skin:[/b] pale
Appearance: Nervous and wary around others, Kelloran is nevertheless eager to learn, so spends much of his time listening in on conversations at the tables he waits on. His manner is diffident and uncertain but sometimes his excitement at a new concept or a fresh discovery overcomes his caution, and he will launch into a series of questions about the matter at hand. Those who notice him - usually in response to one of his eager questions - see a short, thin young man, with a habit of running his fingers through black hair which is none too clean and tends to gather in spikes. The hair, and the blue eyes in his pale face, give him a vulnerable, surprised look.

Background: Kelloran is an orphan. Taken in by Zaltan the innkeeper while still a toddler, Kelloran's childhood was brutally short. He has spent the last 13 years hiding from Zaltan's rages and dodging Zaltan's blows.

He is slight and undernourished. Continually jumpy, he is adept at keeping his distance both from drunken customers and from his "father", as Zaltan likes to call himself. Having worked mainly in the stables - although he is expected to help out wherever there is need - Kelloran has some small skill with horses and mules.

He aspires to higher things, though. He doesn't yet know what they are, but for the last few years he has been gathering funds for his escape from The Orc's Armpit. Listening to the conversations of adventurers, he has learned that one needs weapons and armour to survive on the road. He has acquired some battered, second-hand leather armour and a pair of scratched and worn daggers. Still, the armour is as clean as he can make it, and the daggers have razor-sharp edges.

Kelloran's greatest treasure, however, is a hand crossbow which he "lifted" from the pack of a guest at the inn. This fellow, who had a rather unsavoury appearance, had riled a barbarian in his cups. It was a mistake! Kelloran saw the fool hit the floor - in several pieces - and raced straight up to his room to see what he could claim. The lock was no problem - he'd had plenty of experience opening doors already - but he had to beat a hasty retreat out the window and down the drainpipe, the crossbow tucked in his shirt. He hadn't expected Zaltan to be quite as quick but the same idea that he'd had - that there might be rich pickings - lent wings to that fat bastard's feet.

Still, it was definitely worth the risk. Kelloran gloated over his crossbow whenever he was certain he wouldn't be disturbed - and he practised incessantly (or at least as often as he could find a moment to spare for it.)

Now there just remained the waiting - until the right moment for freedom arrived.
 
Last edited:



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