Joseph introduces himself, though he is probably known at least by name to the others, and shares what he has seen and heard so far.
He then goes over to his locker and retrieves the sap he carries while on watch.
During the wait Joseph uses his whetstone to sharpen all of his bladed weapons
[sblock=Current Status]Joseph Gault (Male human fighter 1)
LN medium humanoid (human)
Str 18 Dex 13 Con 13 Int 12 Wis 12 Cha 10
Key Skills Acrobatics -3, Bluff +0, Climb +4, Diplomacy +0, Escape Artist -3, Handle Animal +4, Heal +1, Intimidate +0, Knowledge (Any) +1, Knowledge (Dungeoneering) +5, Perception +1, Sense Motive +1, Stealth -3, Survival +5, Swim +4
Init +1 Spd 20 ft. Senses Normal vision (bright light); Perception +1
AC 16, touch 11, FF 15 HP 11/11 Temp HP 0
Fort +3 Ref +1 Will +1 CMB +5 CMD 16
Melee Attack greatsword +5 (2d6 + 6/19-20) [honed, +1 damage with first strike]
Melee Attack morningstar +5 (1d8 + 6)
Melee Attack dagger +5 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Melee Attack sap +5 (1d6 + 4) [non-lethal]
Ranged Attack dagger (10 ft.) +2 (1d4 + 4/19-20) [honed, +1 damage with first strike]
Ranged Attack shortbow (60 ft.) +2 (1d6/x3)
-Arrows: 20/20
Currently Wielding Nothing (hands free)
Current Armor Scale Mail
Stowed on Person (Sheaths, straps, pockets, etc.) Greatsword, morningstar, dagger, dagger, sap, shortbow, 20 arrows, Belt Pouch, Belt Pouch
Stowed in Packs (Backpacks, belt pouches, saddle bags, etc.) Flint and Steel (Belt Pouch), Whetstone (Belt Pouch), 11 gp, 3 sp, 2 cp (Belt Pouch)
Current Encumbrance 55 lbs (light load) Medium Load 100.01 lbs Heavy Load 200.01 lbs Max 300 lbs
Active Abilities
Combat Options: Charge (full round action), Power Attack (standard action), Cleave (standard action), Quick Draw (free action)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm, Drag, Grapple, Overrun, Reposition, Steal, Sunder, Trip
Current Effects and Conditions: Flat-footed[/sblock]