D&D 5E [RG] Escape From Castle Illvithar

Creamsteak

Explorer
Whisper, Lost in Madness
Small humanoid (halfling), chaotic evil

Armor Class 17 (studded leather)
Hit Points 150 (20d8 + 60)
Speed 30 ft.

STR 8 (-1)
DEX 20 (+5)
CON 16 (+3)
INT 8 (-1)
WIS 8 (-1)
CHA 20 (+5)

Saves Dexterity 11, Charisma 11
Skills Acrobats 17, Deception 17, Intimidation 17, Performance 17, Persuasion 17, Sleight of Hand 17, Stealth 17
Senses passive Perception 9
Languages Common
Challenge 13 (10000 XP)

Caught Out. When Whisper or any ally she can see deals damage with an attack to a target Whisper can see, Whisper can Mark that target till the end of Whisper's next turn. While marked, Whisper has advantage on attack rolls against the target and Whisper has advantage on any Wisdom (Perception) or Wisdom (Survival) check made to find it.

Every Moment Matters. When Whisper scores a critical hit her speed is doubled, she gains a +2 bonus to AC, and she has advantage on Dexterity saving throws until the end of her next turn. In addition, she gains an additional action on her next turn. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object, or Reload Death in Four Acts action.

Sneak Attack. Once per turn, Whisper deals an extra 17 (5d6) damage when Whisper hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Whisper that isn't incapacitated and Whisper doesn't have disadvantage on the attack roll.

Beauty in Death. When Whisper drops a target to 0 hit points Whisper summons a blooming Lotus Trap under the target.

ACTIONS
Multiattack. Whisper makes two attacks with Death in Four Acts.

Snap Shot. Whisper can use a bonus action to attack with Death in Four Acts.

Captive Audience. Whisper raises her cane and projects lightning forming a line 100 feet long and 5 feet wide in that direction. Each creature in the line must make a Dexterity saving throw. A creature takes 4d6 lightning damage on a failed save, or half as much damage on a successful one. In addition, creatures marked by Whisper's Caught Out special feature that are struck by Captive Audience become restrained until the end of Whisper's next turn.

Curtain Call. As an action Death In Four Acts is reloaded and changes size and shape becoming a larger more menacing weapon. For one minute Death In Four Acts's damage increases to 3d6, its range increases to 100/400 and Death In Four Acts gains the two-handed weapon property. Once Curtain Call is used, Whisper must finish a short or Long Rest before Whisper can use it again. Once Whisper uses Curtain Call, Whisper must finish a short or Long Rest before Whisper can use it again.

Dancing Grenade. Ranged Weapon Attack: +11 to hit, range 30 ft., one target. Hit 21 (6d6) fire damage. Dancing Grenade bounces to up to three additional enemies beyond the first, each of which must be within 15 feet of the previous target and not having been struck by this Dancing Grenade, with each hit it performs increasing its total damage by 7 (2d6) fire damage

Death in Four Acts. Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage. Death in Four Acts does not have the loading weapon property and instead uses a special magazine that holds four bolts that can be reloaded as an action. This magazine is always reloaded to four bolts, it cannot be reloaded with less. If Death in Four Acts has not been fired within the last four rounds it reloads automatically without taking any action on anyone's part. If the last bolt in Death in Four Acts's magazine hits, it automatically scores a critical hit.

Lotus Trap. As an action, Whisper can throw a single Lotus Trap to anywhere within 30 feet to cover a 5-foot-square area. The Lotus Trap becomes invisible and hidden. Any creature that enters the area becomes marked by Whisper's Caught Out special feature and must succeed on a DC 20 Dexterity saving throw or the affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions until the end of it's next turn. At the start of the triggering creature's next turn, the Lotus Trap blossoms into a 15-foot-radius sphere. Each creature in the area must make a constitution saving throw. A target takes 8d6 thunder damage on a failed save, or half as much damage on a successful one. Lotus Traps last for up to two minutes or until triggered.

Sword Cane. Melee Weapon Attack: +11 to hit, one target. Hit: 9 (1d8+5) piercing damage.

REACTIONS

Deadly Flourish. Whisper can use Captive Audience against a creature Whisper can see that moves within 30 feet of Whisper.

[sblock=Equipment]DEATH IN FOUR ACTS
Weapon (any crossbow), legendary (requires attunement)
A customized precision crossbow, Death in Four Acts has an ivory extended stock and can be fired multiple times without reloading. The weapon feels more like an artists instrument in the hand of its wielder, one which is used to make a show of murder and death.
This magic weapon does not have the loading weapon property and instead uses a special magazine that holds four bolts that can be reloaded as an action. This magazine is always reloaded to four bolts, it cannot be reloaded with less. If Death in Four Acts is not fired within four rounds it reloads automatically without taking any action on anyone's part.
If the last bolt in Death in Four Acts's magazine hits, it automatically scores a critical hit.[/sblock]
 
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