D&D 5E (RG) Scourge of Daggerford

FitzTheRuke

Legend
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Grottur Gruffuthson
Medium Humanoid (Dwarf), Lawful Good

Armor Class 13 (leather armor)
Hit Points 19 (3d8 + 6)
Speed 25 ft.

STR 14 (+2) DEX 12 (+1) CON 14 (+2) INT 10 (+0) WIS 13 (+1) CHA 11 (+0)

Skills Nature +3, Perception +3, Stealth +3, Survival +3
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Dwarvish

Dwarven Resilience. The dwarf has advantage on saving throws against poison and resistance against poison damage.

Actions
Multiattack
. The dwarf makes two melee attacks or two ranged attacks.

Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6 + 2) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, ranged 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
 

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Dr. Morgan Wells
HP: 32/32
AC: 12/15(Mage Armour)
Skills
Spell Slots:
Arcane Ward: 16/16SavesPass Perc: 11 Pass Inv: 17 Pass Ins: 111st[ ] [ ][ ] [ ] 2nd [ ] [ ] [ ] 3rd [ ] [ ] [ ]
STR: 10+0
DEX: 14 + 2
CON: 12 + 1
INT: 18+4
WIS: 12 +1
CHA:12 +1
STR: +0
DEX:
+2
CON: +1
INT: +7
WIS: +4
CHA:+1
Arcana: 10
History: 7
Investigation: 7
Medicine: 4
Persuasion: 4
Religion: 7
Cantrips
Control Flames, Chill touch, Shape water,
Shocking grasp
Memorized Spells
1st
Grease, Mage Armour, Prot. Evil, Shield
2nd Arcane Lock, Invisibility, Web
3rd Counterspell, Dispel Magic, Slow

Character Sheet

Dr. Wells grew up on a small farm outside Daggerford. His dad was a farmer and his mother was a herbalist. He has several siblings who have moved away to other parts, including Waterdeep

He grew up worshipping Chantea and his family had a strong connection to the land. He'd often help his father in the fields or accompany his mother to gather rare herbs to make healing tinctures or to sell them in town to the clerics and priests or the apothecary.

As he grew up, he followed in his mother's footsteps, learning herbalism but he was more interested in biology and the various curative properties of plants. Morgan dedicated his time with his mother helping the sick in daggerford until, one day, after selling rare herbs to the Delphin, he and the wizard started a conversation that lasted hours. After a few visits and many long conversations, Delfen asked Morgan to be one of his apprentices.

After a few years, Morgan moved to Waterdeep where he studied abjuration at the Blackstaff Tower. During this time, he honed his talent for magic and used it to help and protect people in need.

He has always maintained contact with Delphin and the two are good friends.
 
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