S@squ@tch's Against the Giants - Team Gold


log in or register to remove this ad

s@squ@tch

First Post
The hunter and gith move back up the walkway which they explored the prior evening, leaving the others.

[sblock=Void and Domoris]
You enter what appears to be the ground floor of the building. Roughly 120' in each direction, you feel overwhelmed by the massive scale of the structure.

Along the far left wall are what would appear to be a fleet of magic lifts, similar to ones you have seen on the mainland, although sized for giants. In the south east corner, you spot what looks like to be a large stairwell.

In the middle and strewn about is debris, litter, and various clutter. Several dried pools of blood can easily be seen from your vantage point.

Along the right wall you notice a gathering of debris, which looks rather organized in assembly.
[/sblock]
 


Shayuri

First Post
Dreadnought watches the search with his usual silent impassivity, then turns and clomps heavily to the tower entrance to keep watch. He knows his role well, and it isn't to root through debris looking for things. There are others present skilled in such things.

For now he waits and watches, for the time of swords to come again.
 

s@squ@tch

First Post
The group enters the main floor of the building.

A make-shift barricade can be seen against the wall to the left. What appears to be a stairwell in the SE corner, and a bank of magical lifts along the right side.

The group notices broken weapons and spatters of blood, as though a running battle was fought here recently. The layout of the pools seem to grow more dense as the barricade area is approached.

No bodies can be seen however. Which seems odd to you.

Ganyon kneels down and touches one of the dried pools of blood, testing it with his fingertips.

"Me mates wudda 'ad sentries posted at da entrance. Damn devils musta got 'em after da main group wenta sleep."

The barricade area, after a close inspection, is littered with various camp-gear - bedrolls, torn empty backpacks, etc. No items of value remain, but you cannot be sure whether who removed them -- whether the attackers or the scavengers.

[sblock=Spot DC20]
You've noticed that most of the blood pools and spatters had little movement to them -- making you think that the non-giants were struck dead where they stand. However, you notice one particular spray has a faint trail of dried blood, intermixed with the pools here and there, leading towards the barricade area. Once inside the barricade, it is harder to follow, but leads into the barricade itself.

A small opening is in front of you, which might lead to a small pocket inside the barricade. Could someone have crawled inside, wounded from the attack?
[/sblock]

[sblock=Int Check D20 or separate Spot DC20]
You notice the invisible sensor again, following behind Dreadnaught
[/sblock]
 

Void

Spot roll 1d20+6=24

Coming out of the shadows, Void approach the party

Could be that another party was ambushed over here. All dead but one.
He nods to the faint trail of blood
I think that one managed to escape, into the barricade, I will check it.
With that the Gitz goes to spy the area of the barricade, trying to conceal himself from prying eyes.

Move Sil. And Hide +20.
 

stonegod

Spawn of Khyber/LEB Judge
OOC: Taking 10 on Spot gives him a 24.

The shifter sniffs the air and tastes the blood. He nods at the gith's words. One may have escaped. Behind in closed space. I can go through. But before he does so, he does a double-take at the warforged. His hackles rise. Watched again are we. Fool construct lets them see us!
 


s@squ@tch

First Post
[sblock=In the Hidden Tunnel]
The opening is partially covered by a bit of dead jungle vines, stuck haphazardly between a couple of chipped blocks of rough granite.

It doesn't look like something that was built on purpose, but an artifact of the stacking process.

The opening is large enough for you to enter, as a slim human would be able to wriggle in.


As you crawl in, you only get about a foot before you are forced to turn to the left, and you recoil slightly as your hand touchs a leather boot.

In the darkness, you can make out the form of a half-orc, wrapped up in a cloak, with only its hands and face showing.

It doesn't look alive.

[/sblock]

Outside the tunnel, Morph intones some arcane syllables and gestures towards the invisible sensor, but to no avail. [Dispel Check Failed]
 

stonegod

Spawn of Khyber/LEB Judge
Domoris sniffed the air, sensing for anything else in the hole. Satisfied, he called forth some light to get a good look at the body.
 

Remove ads

Top