Post 013004 – Traveling Companions. Alturiak 4, Evening
Post 013004 – Traveling Companions. Alturiak 4, Evening.
The group moves off to speak quietly about the current situation. And, although the situation seems a bit odd, as a group you decide that traveling with the merchants to Sundabar is the wiser course of action. Turning back to Athil you inform him of your decision to travel with him, and agree that he is due an equal share of the treasure to compensate for his loses.
Athil smiles, ‘Excellent. I am relieved to hear of your decision. You certainly have proven yourself worthy in battle and we will be better off with you amongst us. As for the treasure share, I only need a portion of the coin. The gems are yours to keep, they seem quite fair and should more then compensate you for your efforts.’ Dain and Fizzi take a look at the gems they are three rubies of excellent quality. (There are two gems of equal size, you estimate their value at 400gp each. The smaller ruby is valued at 100gp)
Athil moves off briefly to converse with the remaining guard and some of the merchants. They look your way on occasion and nod their heads as if agreeing to whatever it is that Athil is saying. The guards and merchants move off about their business and quite efficiently, they gather the caravan together and prepare to move of. The wagon containing the mysterious traveler moves in with the groups as well. Fizzi quickly tries to replay the battle in his mind and he only remembers seeing the wagon driving away from the battle. No one emerged to aid the merchants.
Before moving off, you get a chance to inquire of Athil about the mysterious traveler. Athil can only shake his head, “I do not know. I have only had dealings with the driver and I have not spoken at all with anyone within the wagon, if there is anyone.’
Looking at the driver of the wagon you can see that he is a finely dressed human, with opulent winter clothing. The horses are the finest of their breed and the wagon is exceptional in quality. The driver eyes you coldly when you approach him and as the wagons are making to move, you do not have an opportunity to speak.
Once the bodies are placed in one of the merchant wagons, Athil signals the group to move. It is getting near dark and Athil comments that he wants to put an hour or two behind him to get away from the ambush site.
Silestrea, you are able to clean and bind your wound, though you do feel a little woozy from the blood loss.
OK, how do you arrange yourself? What do you do during the 2 hour ride? When you make camp are there any preparations you wish to make or special things you want to do?