Boldovar the Mad
Climate/Terrain: Cormyr and surrounding lands
Freq: Unique
Organization: Band
Activity Cycle: Any
Diet: Special (see below)
Intelligence: Exceptional (16)
Treasure: R
Alignment: Chaotic evil
# App: 1
AC: -5
Move: 24, fly 36 (C)
HD: 13 (100 hp)
THAC0: 7 (4 in melee)
# Attacks 3 or 1 weapon
Dmg/Att: 1d4+6/1d4+6/1d6+6, or by weapon +6 (Strength bonus)
SA: Illusion (see below), -6 initiative bonus
SD: hit only by iron weapons, regeneration
Magic Resistance: Special, see below
Size: M (5' tall)
Morale: Elite (14)
XP: 20,000
A squat man-thing with enormous crimson eyes and filthy black skin, Boldovar the Mad is the Scourge of Darkness. He has a pair of leathery wings and a wild halo of spiky hair. His nose is huge and veined from too much drink, and the gaping hollow is his unkempt bear can be identified as a mouth only by its four yellow fangs and red wagging tongue. Boldovar delights in running around nude, shaking his pot belly at attractive women and displaying his unspeakable collection of parasites to impressionable young children.
Boldovar the Dark was once King Boldovar, a raving lunatic who exulted in hurling his paramours off castle walls. He became a ghazneth 1,120 years ago after becoming entangled with a victim and being dragged off the roof of Faerlthann's Keep. It is a well-kept secret that he survived the fall; his royal magician quickly spirited the mad king away and placed a worthier monarch on the throne. How Boldovar escaped his isolated mountain prison is a mystery even to him.
Combat: Boldovar revels in combat, attacking either with the most exotic weapon available or his own teeth and talons. He gives no consideration to efficiency and often seems to prefer the slower method. Because of his incredible speed and agility, he receives a -6 Initiative bonus during any round he is not surprised, while his supernatural Strength (18/00) provides a +6 damage bonus to his attacks. Boldovar suffers damage only from weapons made of cold-forged iron, regenerates up to 10 hp per round, and absorbs any magic used against him. (See introduction for details)
During any round in which he has the initiative, Boldovar can forgo his attacks and allow his opponent the first action. If the opponent casts a spell at him, he may take refuge behind a wing and negate the effects of the spell while still absorbing its levels. He suffers the full effects of any spell striking his body, but only for as long as it takes to absorb the spell levels.
Boldovar's most effective weapon is his ghazneth power, delusion. See the Ecology section for details on this power.
Habitat/Society: After spending the last 1,100 years in his tomb, Boldovar is ready for some fun. Although he will (somewhat reluctantly) cooperate with his fellow ghazneths, he prefers to spend his time spreading terror and mental illness through the cities of Cormyr.
Ecology: Boldovar craves magic as gluttons crave food. When not terrorizing hapless victims or turning housewives against their husbands, he is out hunting magic. At approximately 1,120 years of age, he can hold up to 1,120 levels.
For each level he expends, he can:
1. Detect magic up to 112 miles away for one day; or
2. For one turn, cause every intelligent being within 112 yards to misinterpret events in the worst possible light; or
3. Regenerate 10 hit points; or
4. Create a circle of darkness 112 feet in diameter; or
5. Cast one level worth of spells, selecting from any spell in the Illusion/Phantasm school of magic (for example, a 3rd-level spell requires an expenditure of three spell levels) as an 11th-level illusionist; or
6. Delusion: Force any intelligent being he touches to make a Wisdom check. Failure indicates the being has gone insane; he or she suffers a 6-point Wisdom loss and must make a successful ability check any time he or she attempts a major action.