famouswolfe
Explorer
Hello everyone, just wanted to drop in for a quick update. I'm about 50% finished with starter enemies, just need to design a few more and then that'll take care of that. Once that's done, I'll compile a PDF and post links for download ^_^ In terms of time, we're looking at another two or three weeks. My apologies that it's taken so long. In the meantime, here's some sample stat blocks for everyone's favorite and hated enemy, the Stormtrooper!!
Stormtrooper Grunt
Medium Human
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Defense 14 (Stormtrooper Armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
Darkside 1
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STR 12 (+1) DEX 11 (+0) CON 12 (+1) INT 10 (+0) WIS 11 (+0) CHA 10 (+0)
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Skills Athletics +3, Endurance +3, Intimidate +4
Senses Low-light vision, passive perception 12
Languages Basic
Challenge 1/2 (100 XP)
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Devoted. Can't be bribed, blackmailed, or seduced. Any such attempt fails automatically.
Squad Tactics. Stormtroopers have advantage on an attack roll against an enemy if at least one of its allies are within 30 feet of the Stormtrooper and the ally isn't incapacitated.
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Actions:
Blaster Rifle. Ranged Weapon Attack, +2 to hit, range 150/1400 ft., one target. Hit: 9 (2d8) energy damage.
Rifle Bash. Melee Weapon Attack, +3 to hit, range 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Stormtrooper Grunt
Medium Human
--
Defense 14 (Stormtrooper Armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
Darkside 1
--
STR 12 (+1) DEX 11 (+0) CON 12 (+1) INT 10 (+0) WIS 11 (+0) CHA 10 (+0)
--
Skills Athletics +3, Endurance +3, Intimidate +4
Senses Low-light vision, passive perception 12
Languages Basic
Challenge 1/2 (100 XP)
--
Devoted. Can't be bribed, blackmailed, or seduced. Any such attempt fails automatically.
Squad Tactics. Stormtroopers have advantage on an attack roll against an enemy if at least one of its allies are within 30 feet of the Stormtrooper and the ally isn't incapacitated.
--
Actions:
Blaster Rifle. Ranged Weapon Attack, +2 to hit, range 150/1400 ft., one target. Hit: 9 (2d8) energy damage.
Rifle Bash. Melee Weapon Attack, +3 to hit, range 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.