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Jihahna Darut - Human ex-mercenary Fringer
Human Scout 1st level (Mercenary [Soldier])
Fortitude: 15, Reflex: 17, Will: 12
Hit Points: 26 (HD 1d8), Damage Threshold: 15
Speed: 12 meters
STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 12 (+1), WIS 11 (+0), CHA 10 (+0)
Proficiency: Simple Weapons, Martial Weapons, Pistols, Rifles.
Tools:
(Class) Mechanics +3,
(Class) Electronics +3,
(Background) Slicer +3
(Background) Vehicle (speeders +5).
Skills:
(class) Athletics +4
(class) Initiative +4
(Class) Insight +2
(Race) Use the force +2
(background) Survival +2
(background) Perception +2
Feats:
Point Blank Shot (+1 to hit and damage within normal range of weapon)
Force Sensitivity
Shake it Off (free; have advantage to recover from reeling condition)
Talents: Control - Damage Reduction
Senses: passive perception 12
Languages: Basic, Language 2 (DM's decision - Whatever i would have learnt to speak with my ex-boss e.g.Huttesse?)
Gear: Blaster carbine (hit +5, (+6 point blank) damage 3d8+3 (+4 point blank) energy, ammo 50 power cell, folding stock, range 60/600 or 40/160 with stock folded, reload, stun 2d8, Wt. 2.5kg; or auto-fire: hit +2, damage 3d8+3, area affect 4x4meters), with two extra power cells (Wt. 0.2kg), Bayonet (hit +4, damage 1d8+2 piercing, Wt. 1kg, dagger when not attached to carbine, one additional bayonet (hit +4, damage 1d4+2, thrown hit +5, damage 1d4+2, range 10/30), vibrobayonet, not currently attached or in use. Used at present for skinning animals but Jihahna is currently training in its use. Field kit (Wt. 10kg), comlink (short ranged) (Wt. 0.1kg) Common clothing, credstick with 200 credits, Mechanics tool kit (Wt. 1kg)
Blaster carbine (hit +5, damage 3d8+3 energy, ammo 50 power cell, folding stock, range 60/600 or 40/160 with stock folded, reload, stun 2d8, Wt. 2.5kg; or auto-fire: hit +2, damage 3d8+2, area affect 4x4meters), with two extra power cells (Wt. 0.2kg), Vibrobayonet (hit +2, damage 2d8+2 piercing, Wt. 1kg, spear when off, or dagger when not attached to carbine, power cell, two-handed), two Daggers (hit +5, damage 1d4+3, thrown hit +4, damage 1d4+2, range 10/30), Utility belt (with electronics tools) (Wt. 4kg), Short-range comlink (Wt. 0.5kg), Field kit (Wt. 10kg), Mechanics tools, Common clothing, credstick with 200 credits.
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