RED are edits. Notes listed as well. Only listing lines that need changing... Please note, spells are updated with links to their online reference. Easy for me to see full description with one click.
[sblock=Daelyn Ildinia]
[sblock=Abilities]STR: 6
(-2)
DEX: 12
(+1)
CON: 10
(+0)
INT: 16
(+3)
WIS: 11
(+0)
CHA: 14
(+2)
[/sblock]
[sblock=Combat]
Grapple: -2 +0 (BAB) -2 (STR)[/sblock]
[sblock=Skills]
ACP:
0
Skills:
Please list like this example, as I nee the ranks and modifiers listed, and I added a +2 bonus for a feat simply as an example:
Bluff +6 (2 Ranks, +2 CHA, +2 Feat)
Bluff - CHA - 4
Concentation - CON - 4
Decipher Script - INT - 7
Knowledge Arcana - INT - 7
Knowledge Planes - INT - 7
Spellcraft - INT - 7
[/sblock]
[sblock=Spellbook][sblock=Level0][sblock=Abjuration]
Resistance: Subject gains +1 on saving throws.[/sblock]
[sblock=Conjuration]
Acid Splash: Orb deals 1d3 acid damage.[/sblock]
[sblock=Divination]
Detect Poison: Detects poison in one creature or small
object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.[/sblock]
[sblock=Evocation]
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.[/sblock]
[sblock=Necromancy]
Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.[/sblock]
[sblock=Transmutation]
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Repair Minor Damage: Repairs 1 point of damage to any construct.[/sblock]
[sblock=Universal]
Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.[/sblock][/sblock]
[sblock=Level1][sblock=Conjuration]
Grease: Makes 10-ft. square or one object slippery.
Mage Armor: Gives subject +4 armor bonus.
Mount: Summons riding horse for 2 hours/level.
Summon Monster I: Calls extraplanar creature to fight for you.
Orb of Fire, Lesser: Ranged touch attack deals 1d8 fire damage + 1d8/two levels beyond 1st (max 5d8).[/sblock]
[sblock=Evocation]
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).[/sblock]
[/sblock][/sblock]
[sblock=Equipment]
(No code needed, just list items with cost and weight in same line)
Equipment, Cost, Weight
Spellbook,
25gp, 3 lbs
Map Case,
1gp, 0.5 lbs
Lantern
(type)?
Bedroll,
1sp, 5 lbs
Backpack,
2gp, 2 lbs
Flint and Steel,
1gp
Ink,
8gp
Inkpen,
1sp
10x candles,
1sp
Spell Component Pouch,
5gp, 2lbs
3x Parchment,
6sp
Waterskin,
1gp, 4 lbs
1 Week trail rations,
3.5gp, 7 lbs
Wizards at max gold get 120gp. You have spent 47gp and 4 sp so far, without adding in the cost of the lantern, as it is not specified what kind of lantern. Plenty to spend, if you want, or save up. Edit the Lantern cost/weight as well. You also get one free set of clothes. Free as in no cost and no weight.
Treasure:
72 gp, 6sp, 0cp Gems:
Total weight carried:
23.5 lbs (Without lantern)
Light Load: 20 lbs
Medium Load: 40 lbs
Heavy Load: 60 lbs[/sblock][/sblock]