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Sultans of Smack


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thegreatbuddha

First Post
My apologies. i didn't realize this one had been done before :eek:

Just an FYI, but I chose toads because you can fit 100 toads in a 5ft square, as opposed to 25 rats. That's a potential total of 701 hits against one's opponent, as opposed to the mere 176 hits with a bag of rats.
 


CyberSpyder

First Post
Well, here's the first 3.5 smack, one I'm actually planning to use.

Unfortunately, it's a Diplomatic Smackdown, and so doesn't strictly fit the rules of the thread. Here it is, in any event:

Race: Half-elf
Starting Charisma of 18 (Minimum required)
All four ability increases into Charisma
+4 inherent bonus (110,000 GP) for 26 base charisma
+6 Cloak of Charisma (36,000 GP)
+10 Ring of Diplomacy (Or whatever other item slot you want) (10,000 GP)

Feats:
Negotiator
Skill Focus (Diplomacy)

Skills:
5 ranks in Bluff
5 ranks in Sense Motive
5 ranks in Knowledge (Nobility)
19 ranks in Diplomacy

Total Skill:
19 ranks
+2 synergy (bluff)
+2 synergy (sense motive)
+2 synergy (knowledge)
+3 skill focus
+2 negotiator
+10 ring
+2 half-elf
+3 cloak
+8 charisma
=53 total skill

If you take the full minute for a skill check, you cannot fail to change hostile to helpful.

If used as a full-round action (e.g., in combat), at a -10 penalty hostile is converted to helpful on 7 and above; below 7, they're merely made friendly.

Best combined with the 'tongues' spell or just a bunch of languages - if your enemy can understand a language, you can turn them into your friend.
 

Jeremy

Explorer
Heh. The diplomancer at it's best. :)

Oh, and BUMP. For the new crowd as well as for more 3.5 smacks or new 3.0 smacks.

Cheers!
 

Jeremy

Explorer
youspoonybard said:
Ok.

I'm gonna post this here, can you guys find anything wrong with it?

3.5 Druid Squeeze-down

This build requires:
1) Monk's Belt
2) Cloak of Strength +6 (Some item that a Gargantuan snake could wear)
3) +5 inherent bonus to strength.
4) The Natural Spell Feat
5) The Improved Grapple Feat

Step 1: You're level 16! Woohoo! You have a BAB of +12! Celebrate your freedom by Wild Shaping into a Giant Constrictor Snake (MM 3.5 pg 280).

You're huge, and with your Strength setup, you have 25 (base) + 5 (inherent) + 6 (enhancement) = 36. Your type also changes to animal.

Step 2: Animal Growth - You are now Gargantuan. Your strength goes up another 8 points to 44 (+17 modifier).

Step 3: Find an unsuspecting victim. Bite him, and then use your improved grab ability. You have a 12 (BAB) + 17 (Str) + 12 (Gargantuan) + 4 Improved Grapple = +45 to your grapple check. Is it ok to assume that he's grappled?

Step 4: Next round - here's where the fun comes in. Choose to "Damage Your Opponent" - you know, the grapple maneuver where you get to make an opposed grapple check instead of an attack? Plus, your unarmed damage is increase by a) The Monk's Belt, and b) Your being gargantuan. Medium damage 1d8 -> Large -> Huge -> Gargantuan is three steps up, and looking in the DMG, your unarmed strike does 4d6 damage. So, we do 4d6 +17 attacks in an opposed grapple with bonuses of +45/+40/+35. Remember, these are opposed grapple checks: the opponent NEEDS at least a +17 modifier to get out. Can I assume that these all hit?

Of course, so far we've only managed to do nonlethal damage. That's no fun. However, we notice that the Improved Grab ability has kicked in: we have won 3 grapple checks. Normally, for a Huge Snake we'd do 1d10 + 1.5 str damage, but we're not Huge, we're Gargantuan! Thus, we do 2d8 + 25 damage off of each sucessful grapple check! We made three of those!

And that's not the end, nope. The snake also has the Constrict ability, which means, after adjustment just like before, we do another 2d8 + 25 damage off of each check!

So that means, in one round, Druid-Snake has done, if he wins all of his grapple checks:
(4d6 + 17) * 3 points of nonlethal damage (min 63, max 123, avg 93) and (4d8 + 50) * 3 points of lethal damage (min 162, max 246, avg 204)...for a total of between 225 and 369 points of the two combined. In one turn.

------------------------------

Any mistakes? Clarifications needed? Comments?

Constrict damage is applied a few too many times, but the idea is still sound. :) Maybe dire ape would work better for smackdowns. Here's another idea.

Jhyrryl said:
Sor 1/Rog 9 using a wand of scorching ray at 11th caster level (market price 16,500gp).

Against foes who are denied their Dex bonus against his attacks (probably because he's greatly invisible or blinking), he'll be making 3 ranged touch attacks each round, at his highest rate of attack, for 9d6 fire damage each (27d6 for the round). Each one that crits adds another 4d6 damage, so maybe it's worth taking Improved Critical (ray) at 12th-level.

Another good idea, and as suggested could have arcane trickster levels added to it. Of course like the T&B orb spells the sneak attack should only apply to the first ray, so there may be other rays that would work better. But you gotta love touch attack sneak attacks. You catch the guy flatfooted against his touch AC, that doesn't leave very much. ;)

These are just some things we've seen around the boards. Who's got some full on, stat'd up, equipment optimized SMACKDOWNS?
 

Greybar

No Trouble at All
Sor 1/Rog 9 using a wand of scorching ray at 11th caster level (market price 16,500gp).
...
he'll be making 3 ranged touch attacks each round...

How do you figure that? Using a wand is a standard action (per SRD), not an attack action.

john
 

Jeremy

Explorer
Because that particular spell fires 3 times, thus making it great for the intended purpose. But as with anything that is multiple attacks in a single action it will probably be ruled to sneak attack only on the first of them. But it's still respectable damage, and with trickster levels it'll likely improve. ;)
 

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