Ok, here is the OA Soul-Selling Smack. This character has beomce a Maho, taking both associated prestige classes, and pleased evil sufficiently that he has become an Akutenshi. The highlights of the smack are the Maho-Bjuin Crimson Road ability (which lets a character advance in iterative attacks as a monk advances in iterative unarmed attacks), the Maho-Tsukai's ability to convert previous spellcaster levels into Maho-tsukai levels and combine their spell lists, the Akutenshi ability for Maho-bujin levels to grant +1 spellcaster level for Maho-Tsukais, the Frenzied berserker's Improved Power Attack (-2 for +3), the Iajutsu Master's ability to add his cha bonus to each IJ die, and the way in which the berserkers's Deathless Frenzy works well with undead immunities. Enjoy.
Str: 18+5=23
Dex: 18+6 = 24
Con: -
Int: 18
Wis: low
Cha: 18+6= 24
Taint: 13
Race: Human with the Akutenshi template (ECL+2)
Level: 20
Classes: Maho-Bujin3/Maho-Tsuki 4(maho-tsukai 1,converted Clr1 (Mysticism), converted sorc1, converted druid 1) +3 virtual levels for spellcasting purposes from template)/Iajutsu Master5/Barb1/Fighter2/Frenzied Berserker5
Akutenshi traits: Fast Healing 3, Undead, Damage Reduction 30/+3, 8 Arms, Tail, Maho, darkvision 120 or fly at 160 (poor)
EQ
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Cloak Cha +6 36k
Gloves Dex +6 36k
Katana +1 Spellblade (Disintegrate)
Corrosive Flaming Frost Acidic Burst
Focus (+8) 99.28k
7 Katana's +1 Corrosive Flaming Frost 112k
Wand of Tenser's Transformation 90k
Wand of Rightious Might (Use Act) 37.5k
Necklace of Divine Favor (+6)(Use Act) 36k
Wand of Brillient Aura 25c 60k
Wand of Rightious Wrath o/t Faithful 25c 52.5k
Wand of Rage Spell 25c 45k
Wand of Greater Aspect of the Deity 25c 60k
Wand of GMW (50c) 16.875k
3 Lesser Rods of Empower 48.6k
Lesser Rod of Chain Spell 27.5k
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759.855
Skills:
Iaijutsu Focus: 23 ranks+14 insight+2 Skill Focus+7 Cha = +46
Feats:
Free: Multidexterity, Multiweapon Fighting, Remain Conscious,Weapon Finesse(Katana), Supreme Cleave, Improved Power Attack
Bonus: Skill Focus (Iaijutsu Focus), Weapon Focus (Katana), Power Attack, Cleave
Level: Exotic Weapon Prof (Katana), Great Cleave (Katana), Improved Initiative, Quick Draw, Intimidating Rage, Destructive Rage, Improved Critical (Katana)
Initiative: +15
Relevant Spells to cast on self: Improved Invisability, Haste, Divine Power (while only holding main katana so the others dont grow),. use wands for tensers trans, rightious might, greater aspect of the deity, smite first attack, 3x empower Bulls Str...gmw main katana, chain it to the rst with the rod...keen main katana...chain to the rest with the rod
Str: 23+13(enh)+4(enlargement)+4(GAD)= 44 (+17)
Cha:24+2GAD
+6 (Luck), +10 dmg (B aura)+1(atck)(WFocus)+5(enh)+ Power Attack 30+2 rrotf
BaB: 51/31/31/28/25/22/19/16/13/10/7/4 offhands 25/25/25/25/25/25/25, Tail 19 (ALL ARMOR IS IGNORED ON ALL ATTACKS, AND IMP INVIS WILL GENERALLY DEPRIVE OPPONENTS OF THEIR DEX BONUS)
DMG:
1 Attack at at 2d6+1d6+1d6+1d6+1d6+9d6+72(IJF...average roll10) +10BA +45PA +6Luck +17Str +5rnh +2rrotf+20 smite)
11 attacks at 2d6+1d6+1d6+1d6+1d6+9d6+72 (IJF...average roll 10)+10BA +45PA+ 6Luck+ 17Str+ 5rnh +2rrotf.
7 attax at 1d10+1d6+1d6+1d6+9d6+72(IJF...average roll 10) +10BA +45PA+ 6Luck +9Str +5enh +2rrotf...
1@1d6+9+6+1
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If all attacks hit ..assume normal odds of crits, so say, 3.5 with main attack, 2.5 with secondarys, none with tail or the smite.....
SO....270d6+9d10+3885 on the first round.
Thats a range of 4164 to 5595...so median dmg should be 4883 points. And this assumes that he did not get surprise.
I am sure that there must be some slight miscalculations here, since I have tweaked it so much. After his attacks, he can activate rage and frenzy at the beginning of the enxt round use his hasted action for a rage spell, granting him +14 strength. At that point, Dealthless Rage kicks in. It prevents him from dying until his rage is up. instadeath is an exception, but he is undead (no death magic, cant charm him) and his spellblade renders him immune to disintegrate, so he is prtactically invincable fir a oeriod of time. He can also keep a wand of harm around to max out his hp during his hasted action. This (and the influct spells that he can cast) prevents opponents form running away and waiting for his frenzy to end and him to die. Pretty much the only way this thing dies is if he is taken out just as his frenzy ends, or if he loses his sword AND gets disintegrated, or loses his healing stuff. For an enemy that necessarily can pelt him from afar, he can just get out with a wand/scroll of TP w/o E.