Ngikhnit eagerly hurries forward. Quozen matches his speed with lithe steps. The humans bring up the rear. As each person emerges from the alley, the odour of Spelding Square hits them... not the rot and vinegar that Rollfar Lightpurse mentioned, but an all-pervasive smell of fish.
The light from Peladus' staff spills out from the alley mouth, and illuminates canvas-sided market stalls with incongruously cheerful red and green stripes.
There are no unusual noises, just the whisper of the sea off to your left, and the flapping of a loose piece of canvas in the breeze.[sblock=Ngikhnit, Quozen]Off to the right, there is a rough stone wall about ten feet high that is probably the eastern boundary of the Square.[sblock=Ngikhnit]The moment you reach the end of the alley and enter the Square proper, you feel a sense of rightness. Despite everything, this somehow seems a really nice place, and where you're supposed to be. Leaving the Square seems almost unthinkable, unless there were immediate danger to your life.[/sblock][/sblock][sblock=Maps][sblock=Midias,Peladus,Pendrake]
[/sblock][sblock=Ngikhnit,Quozen]
[/sblock]OOG: the maps are made with MapTool. They look as good as they do solely because so much is blacked out from view! I really have zero talent for this sort of thing. covaithe has made some really nice MapTool maps over in L4W, I think. It's quite an easy to use program (for simple maps, at least), though it has its strange omissions, and it doesn't quite seem to deal with light sources quite how I'd like it to.[/sblock]