• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Tall's Portal Under the Stars - [RG]


log in or register to remove this ad

tglassy

Adventurer
IMG_0075.JPG
 

Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal
(edited to put in marching order)


Marqe Fineland the Younger
Alignment: Lawful
0-level Occupation: Squire
Strength: 12 (0)
Agility: 12 (0)
Stamina: 10 (0)
Personality: 15 (+1)
Intelligence: 6 (-1)
Luck: 17 (+2)

AC: 10; HP: 4
Weapon: Longsword +0 (1d8)
Speed: 30; Init: 0; Ref: 0; Fort: 0; Will: 1

Equipment: Flint and steel (15 cp)
Trade good: Steel helmet
Starting Funds: 22 cp
Lucky sign: Hawkeye (Missile fire damage rolls) (+2)
Languages: Common


Luther Willow
Alignment: Neutral
0-level Occupation: Ditch digger
Strength: 12 (0)
Agility: 7 (-1)
Stamina: 10 (0)
Personality: 10 (0)
Intelligence: 13 (+1)
Luck: 9 (0)

AC: 9; HP: 4
Weapon: Shovel (as staff) +0 (1d4)
Speed: 30; Init: -1; Ref: -1; Fort: 0; Will: 0

Equipment: Pole - 10-foot (15 cp)
Trade good: Fine dirt (1 lb.)
Starting Funds: 28 cp
Lucky sign: Born on the battlefield (Damage rolls) (+0)
Languages: Common, Alignment


Jared Sinolen
Alignment: Chaos
0-level Occupation: Hunter
Strength: 9 (0)
Agility: 10 (0)
Stamina: 7 (-1)
Personality: 14 (+1)
Intelligence: 13 (+1)
Luck: 18 (+3)

AC: 10; HP: 3
Weapon: Shortbow +0 (1d6)
Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: 1

Equipment: Torch (1 cp)
Trade good: Deer pelt
Starting Funds: 33 cp
Lucky sign: Righteous heart (Turn unholy checks) (+3)
Languages: Common, Bugbear


Dara Pendleton
Alignment: Neutral
0-level Occupation: Ropemaker
Strength: 13 (+1)
Agility: 9 (0)
Stamina: 12 (0)
Personality: 11 (0)
Intelligence: 12 (0)
Luck: 12 (0)

AC: 10; HP: 2
Weapon: Knife (as dagger) +1 (1d4+1)
Speed: 30; Init: 0; Ref: 0; Fort: 0; Will: 0

Equipment: Sack (small) (8 cp)
Trade good: Rope (100')
Starting Funds: 30 cp
Lucky sign: Bountiful harvest (Hit points, applies each level) (+0)
Languages: Common


Broccia "Broc" Fist
Alignment: Chaos
0-level Occupation: Caravan guard
Strength: 9 (0)
Agility: 14 (+1)
Stamina: 10 (0)
Personality: 12 (0)
Intelligence: 10 (0)
Luck: 15 (+1)

AC: 11; HP: 4
Weapon: Short sword +0 (1d6)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 0

Equipment: Flask - empty (3 cp)
Trade good: Linen (1 yard)
Starting Funds: 29 cp
Lucky sign: Four-leafed clover (Find secret doors) (+1)
Languages: Common
 
Last edited:

fireinthedust

Explorer
I'm posting mine without even looking, so I don't chicken out and try to get something genuinely interesting the play - one reason DCC is a fun challenge, but painful sometimes.


0-level Occupation: Dwarven mushroom-farmer
Strength: 13 (+1)
Agility: 14 (+1)
Stamina: 10 (0)
Personality: 6 (-1)
Intelligence: 11 (0)
Luck: 12 (0)

AC: 11; HP: 2
Weapon: Staff +1 (1d4+1)
Speed: 20; Init: 1; Ref: 1; Fort: 0; Will: -1

Equipment: Candle (1 cp)
Trade good: Sack
Starting Funds: 31 cp
Lucky sign: Righteous heart (Turn unholy checks) (+0)
Languages: Common, Dwarf, Goblin
Racial Traits: Dwarven ability: Infravision

0-level Occupation: Woodcutter
Strength: 10 (0)
Agility: 15 (+1)
Stamina: 10 (0)
Personality: 7 (-1)
Intelligence: 11 (0)
Luck: 15 (+1)

AC: 11; HP: 2
Weapon: Handaxe +0 (1d6)
Speed: 35; Init: 1; Ref: 1; Fort: 0; Will: -1

Equipment: Torch (1 cp)
Trade good: Bundle of wood
Starting Funds: 23 cp
Lucky sign: Wild child (Speed, each +1 = +5' speed) (+1)
Languages: Common

0-level Occupation: Squire
Strength: 11 (0)
Agility: 14 (+1)
Stamina: 10 (0)
Personality: 10 (0)
Intelligence: 5 (-2)
Luck: 7 (-1)

AC: 11; HP: 3
Weapon: Longsword +0 (1d8)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 0

Equipment: Holy water (1 vial) (25 gp)
Trade good: Steel helmet
Starting Funds: 31 cp
Lucky sign: Born under the loom (Skill checks, including thief) (-1)
Languages: Common

0-level Occupation: Wheat Farmer
Strength: 16 (+2)
Agility: 8 (-1)
Stamina: 11 (0)
Personality: 10 (0)
Intelligence: 8 (-1)
Luck: 11 (0)

AC: 9; HP: 2
Weapon: Pitchfork (as spear) +2 (1d8+2)
Speed: 30; Init: -1; Ref: -1; Fort: 0; Will: 0

Equipment: Waterskin (5 sp)
Trade good: Cow
Starting Funds: 31 cp
Lucky sign: Lucky sign (Saving throws) (+0)
Languages: Common

0-level Occupation: Dwarven miner
Strength: 14 (+1)
Agility: 7 (-1)
Stamina: 8 (-1)
Personality: 12 (0)
Intelligence: 9 (0)
Luck: 12 (0)

AC: 9; HP: 1
Weapon: Pick (as club) +1 (1d4+1)
Speed: 20; Init: -1; Ref: -1; Fort: -1; Will: 0

Equipment: Flask - empty (3 cp)
Trade good: Lantern
Starting Funds: 33 cp
Lucky sign: Charmed house (Armor Class) (+0)
Languages: Common, Dwarf, Gnome
Racial Traits: Dwarven ability: Infravision
 

Remove ads

Top