I'm posting mine without even looking, so I don't chicken out and try to get something genuinely interesting the play - one reason DCC is a fun challenge, but painful sometimes.
0-level Occupation: Dwarven mushroom-farmer
Strength: 13 (+1)
Agility: 14 (+1)
Stamina: 10 (0)
Personality: 6 (-1)
Intelligence: 11 (0)
Luck: 12 (0)
AC: 11; HP: 2
Weapon: Staff +1 (1d4+1)
Speed: 20; Init: 1; Ref: 1; Fort: 0; Will: -1
Equipment: Candle (1 cp)
Trade good: Sack
Starting Funds: 31 cp
Lucky sign: Righteous heart (Turn unholy checks) (+0)
Languages: Common, Dwarf, Goblin
Racial Traits: Dwarven ability: Infravision
0-level Occupation: Woodcutter
Strength: 10 (0)
Agility: 15 (+1)
Stamina: 10 (0)
Personality: 7 (-1)
Intelligence: 11 (0)
Luck: 15 (+1)
AC: 11; HP: 2
Weapon: Handaxe +0 (1d6)
Speed: 35; Init: 1; Ref: 1; Fort: 0; Will: -1
Equipment: Torch (1 cp)
Trade good: Bundle of wood
Starting Funds: 23 cp
Lucky sign: Wild child (Speed, each +1 = +5' speed) (+1)
Languages: Common
0-level Occupation: Squire
Strength: 11 (0)
Agility: 14 (+1)
Stamina: 10 (0)
Personality: 10 (0)
Intelligence: 5 (-2)
Luck: 7 (-1)
AC: 11; HP: 3
Weapon: Longsword +0 (1d8)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 0
Equipment: Holy water (1 vial) (25 gp)
Trade good: Steel helmet
Starting Funds: 31 cp
Lucky sign: Born under the loom (Skill checks, including thief) (-1)
Languages: Common
0-level Occupation: Wheat Farmer
Strength: 16 (+2)
Agility: 8 (-1)
Stamina: 11 (0)
Personality: 10 (0)
Intelligence: 8 (-1)
Luck: 11 (0)
AC: 9; HP: 2
Weapon: Pitchfork (as spear) +2 (1d8+2)
Speed: 30; Init: -1; Ref: -1; Fort: 0; Will: 0
Equipment: Waterskin (5 sp)
Trade good: Cow
Starting Funds: 31 cp
Lucky sign: Lucky sign (Saving throws) (+0)
Languages: Common
0-level Occupation: Dwarven miner
Strength: 14 (+1)
Agility: 7 (-1)
Stamina: 8 (-1)
Personality: 12 (0)
Intelligence: 9 (0)
Luck: 12 (0)
AC: 9; HP: 1
Weapon: Pick (as club) +1 (1d4+1)
Speed: 20; Init: -1; Ref: -1; Fort: -1; Will: 0
Equipment: Flask - empty (3 cp)
Trade good: Lantern
Starting Funds: 33 cp
Lucky sign: Charmed house (Armor Class) (+0)
Languages: Common, Dwarf, Gnome
Racial Traits: Dwarven ability: Infravision