This is actually the most insightful comment. Despite being intended as a dunk, you've inadvertently hit upon the truth of the matter.
It is very 2008. MegaCorp D&D is on top of the world, its earnings affected in no way by the rescinding of the OGL and climbdown.
What has changed structurally since 2008?
- The hobby is bigger. Beyond easy grasp. 3 year old kids are now college age. It is possible, even likely, that 3 generations in the same family are RPG players.
- Technology is better. What OS were you using 15 years ago? When was the last time your computer crashing wasn't your fault for fiddling with it?
- The Internet is better. Broadband used to be a special treat that I went to a café for. Now I pout because I can only obtain a symmetrical 900Mbps by plugging into a router with a filthy cable.
- Technology is better. People who don't own PCs can use a handheld device to access D&D Beyond.
- Online gaming is wildly popular as demonstrated by comments on this post
And you know what? I
really like all of that. It's living in the future! Woo!
So why did you say this felt 2008? Hmm? What happened then that reminded you of that? Has anything significant changed? Apart from the above, and the wild amounts of money that can be thrown at the problem?
The sheer naivety of some of the comments here is delightful to me.
please, let me know which of these statements best fits y'alls personal beliefs.
- A large corporation will always have our best interests at heart.
- Large corporations believe in the free market, they don't want to keep customers in walled Gardens.
- Microsoft executives don't actually like microtransactions.
- Paper copies of books are easily "monetized".
- A corporation will not seek extra profit, it will just sell merchandise which can be knocked off. It certainly won't attempt to retain its core audience.
Please
let me know which of the above you personally disagree with, not about WotC, just in principle.