"I'll admit that I hadn't thought of that. I was carrying the items that I had in the past when I first appeared in the Library of Orussus. I've done some work on cataloguing and identifying some of the items. Lets see here." Says Tenebrynn, pulling out his list from the bag.
- amuletsx2 (technically one looks more like a magic amulet, the other more like a fashionable necklace)
- ringsx3
- Brassiere
- a length of obsidian topped with a skull with rubies for eyes
- crystalline orb of some sort
- a staff of ebony and gold
- a small slender rod-like object with a coiling pattern around it topped by a sapphire
- a pair of stylish ladies' shoes
- a sort of combination dress/robe for the lady wizard with a sense of style
- a silvery shield
- a shortsword that gleams as if with morning light
- a lovely sash, great to accessorise
- a corset
- a pair of elegant bracelets
- a thin platinum circlet
- a slender fluted wand
- a small scroll case that seems to hold vast quantities of scrolls
- an enchanted flute with unknown mystical properties; the flute bears two symbols, one of which Laynie recognises as the sigil of the Magequeen and her royal family
- an enchanted gem, a dusty rose quartz of sorts
- a plush kitty doll*
*The robe is a Robe of the Archmagi. Now, those usually have a colour of black, grey, or white, but he can't help but noticing that it's a sort of off-black dark purple affair. The analysis indicates that some combination of Elayna Valsice going Neutral and trying to refix her Robe to not give her negative levels but never finishing combined with Wild Surges has left it at a point where it is neither colour. It gives one negative level to Neutral and Evil wearers and still three to Good wearers. For a small price, it can probably be fixed in either direction, but it will still always be a ladies' dress/robe for female mages.*
*The spiraling coiling sapphire thing is a very classy personal spell nexus that has apparently been safeguarded and connected to one particular mage's energies and casting style. It also has some sort of Misdirection magic that prevent the Identify from determining more details--stronger magic is required.*
*The orb is a modified Orb of Storms that ostensibly can attempt to control aether storms and temporal aspects as well as usual weather, though it doesn't have the whole Storm of Vengeance thing. There is an unidentifiable quirk in the item due to wild surges. For a small price, it can probably be fixed.*
*The skull-tipped rod is a Lesser Necromantic Nexus. You can cast necromancy spells into the nexus, one each of levels 0, 1, 2, and 3. You can then substitute any spell of those levels for the spells stored in the nexus (this does not expend the nexus spells, but it does expend your spell slot) as long as you are holding the nexus. Whenever you cast the spells stored in the nexus, the DC increases by 1. Also, you can cast the spells stored in the nexus as if they were the subject of the Still Spell feat 3/day. There is an unidentifiable quirk in the item due to wild surges. For a small price, it can probably be fixed.*
Necklace--+1 Natural Armour, +2 Wis, +2 Cha (may have some quirks due to Wild Magic, but nothing a pixie can't handle!)
Bracelets--+2 Dex (may have some quirks due to Wild Magic)
Wand--Enervation (12 charges remain, may have some quirks due to Wild Magic)
Scroll Case--a wide assortment of various low-level utility spells that you might not want to prepare but might need, usually ones that also work well at minimum caster level. Knock, Comprehend Languages, Tongues, etc. Anything in particular for which he is looking? He does find one old scroll of Identify.
The sash appears to grant a +2 bonus to Con, but it has a strange quirk that causes the wearer to walk with a provocative and feminine sashay, halving base land speed. It does make the step lighter though, allowing for a graceful sashay and improving dancing ability and the ability to dodge attacks when wearing simple clothing or nothing at all (but not armour).