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Hero
The reason The Complete Warrior exists.
The Dread Pirate Roberts
CN Human
Swashbuckler 5/Ranger 3/Duelist 8/Reaping Mauler 3
Str 18, Dex 20, Con 18, Int 18, Wis 16, Cha 15
Fort +12 (+18), Will +5 (+8), Ref +13 (+19)
Special Abilities: insightful strike (Int bonus to damage); dodge bonus +1; favored enemy (humanoids (human) +2); wild empathy; combat style (two weapon fighting); canny defense (Int bonus to AC); improved reaction +4; enhanced mobility; grace +2; precise strike +1d6; acrobatic charge; elaborate parry; improved grapple (in light or no armor); adept wrestling +1; counter grapple; sleeper lock
The Skills I will leave to your warped imagination, but the Feats look like this:
1 - Athletic, Iron Will, Weapon Finesse (bonus)
3 - Dodge
6 - Mobility, Track (bonus)
8 - Endurance (bonus)
9 - Improved Unarmed Strike
12 - Clever Wrestling
15 - Great Fortitude
18 - Weapon Focus (rapier)
The Dread Pirate Roberts
CN Human
Swashbuckler 5/Ranger 3/Duelist 8/Reaping Mauler 3
Str 18, Dex 20, Con 18, Int 18, Wis 16, Cha 15
Fort +12 (+18), Will +5 (+8), Ref +13 (+19)
Special Abilities: insightful strike (Int bonus to damage); dodge bonus +1; favored enemy (humanoids (human) +2); wild empathy; combat style (two weapon fighting); canny defense (Int bonus to AC); improved reaction +4; enhanced mobility; grace +2; precise strike +1d6; acrobatic charge; elaborate parry; improved grapple (in light or no armor); adept wrestling +1; counter grapple; sleeper lock
The Skills I will leave to your warped imagination, but the Feats look like this:
1 - Athletic, Iron Will, Weapon Finesse (bonus)
3 - Dodge
6 - Mobility, Track (bonus)
8 - Endurance (bonus)
9 - Improved Unarmed Strike
12 - Clever Wrestling
15 - Great Fortitude
18 - Weapon Focus (rapier)