The Forges of the Mountain King Chapter 1- Bottom's Up!


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Walking Dad

First Post
Grim

Grim suddenly reappears and move towards the action. Just not able to reach the wolves, he fixes his gaze on one of them.

[sblock=OOC]

move: to 94M
Standard: Penance Stare vs Wolf 4, no pull
att vs will

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: [/s]Swarm of Ravens[/s]

Condition: Invisible
[/sblock][/sblock]
 

Goonalan

Legend
Supporter
Grim

Grim suddenly reappears and move towards the action. Just not able to reach the wolves, he fixes his gaze on one of them.

[sblock=OOC]

move: to 94M
Standard: Penance Stare vs Wolf 4, no pull
att vs will

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge: 6 Surges per day: 2 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: [/s]Swarm of Ravens[/s]

Condition: Invisible
[/sblock][/sblock]

Grim reappears and strides toward the fracas, he meets the nearest wolf's gaze, the creature cannot look away- soon after its snarls and growls turn to yelps and agonised cries. Grim's stare burrows in to its dark soul.

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 3

Initiative (* = Next to play)

24 Wolf #1
24 Wolf #2
24 Wolf #3
24 Wolf #4
18 Grim
17 Mardred*
16 Kathra
6 Krogan
3 Cinara
2 Kazz


HP & Conditions

PCs
Cinara 29/29 Surges 10/6
Kazzagin 31/30 Surges 13/7 -5 To Hit all have Combat Advantage (Run).
Krogan 34/25 Surges 10/3 DR 5 (Cinara). Ongoing 3 damage x3 (W#1, W#2 & W#3)
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2 Invisible
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 40 HP damage taken- DEAD.
Goblin #3- 32 HP damage taken- DEAD.
Goblin #4- 37 HP damage taken- DEAD.
Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7- 17 HP damage taken- DEAD.
Goblin #8- 25 HP damage taken- DEAD.
Goblin #9- 15 HP damage taken- DEAD.
Wolf #1-
Wolf #2-
Wolf #3- 15 HP damage taken.
Wolf #4- 28 HP damage taken- Bloodied.
Goblin Boss-

Actions To Date

Turn #1 (Surprise)

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

Goblin #3- 5 ongoing Necrotic damage- DEAD.

Goblin #5- Crawl Q85. Cry.

Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

Cinara- Double Move M95. Stone's Resolve Krogan DR5.

Kazz- Double Move (Run) L94. Draw Battleaxe.

Turn #3

Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

Wolf #2- Move M97. Charge Krogan. OA Krogan greataxe Wolf #3- Miss. Charge Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

Wolf #3- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #3- Hit 15 damage. Charge Bite Krogan- Hit 4 damage DR 5 = 0 damage & ongoing 3 damage.

Wolf #4- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #4- Hit 16 damage. Charge Krogan- Miss.

Grim- Move M94. Penance Stare Wolf #4- Hit 12 damage- Bloodied.

Mardred-

Kathra-

[/sblock]

Next up Mardred, then Kathra.

New Map-

113 The Goblin Boss- Grim stare
 

Herobizkit

Adventurer
[sblock=Mardred]Played by Herobizkit (filling in for ripjames)
Dwarf Thief Level 1

Perception: 18 Insight: 13 Low-light Vision

AC 15 Fortitude 11 Reflex 15 Will 13
Initiative: 3 Speed: 5
Str 8 Con 13 Dex 17 Int 11 Wis 16 Cha 13

Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Healing Surge: 6 Surges per day: 7 / 7

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Acrobatics +8, Bluff +6, Perception +8, Stealth +8, Streetwise +6, Thievery +8.
Other Skills: Arcana 0, Athletics -1, Diplomacy +1, Dungeoneering +5, Endurance +3, Heal +3, History 0, Insight +3, Intimidate +1, Nature +3, Religion 0.

Feats: Backstabber.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
First Strike- At the start of any Encounter you gain Combat Advantage over any foe that has not acted yet.
Weapon Finesse- Use Dex not Str for Basic Attacks, with +2 damage for Light Blades, Hand Crossbows, Shortbows & Slings

At-Will Powers: Standard Actions.
Melee Basic Attack (Dagger): +6 vs AC 1d4+5 damage.
Melee Basic Attack (Shortsword): +6 vs AC 1d6+5 damage.
Ranged Basic Attack (Dagger): Range 5/10 +6 vs AC 1d4+5 damage.
Ranged Basic Attack (Shortbow): Range 15/30 +5 vs AC 1d8+5 damage.

At-Will Powers: Move Actions.
Ambush Trick: You Move your Speed. You have Combat Advantage over all enemies within 5 squares of you who are not adjacent to one of their allies. Move Action.
Sneak's Trick: You Move up to 3 squares (Speed -2), and then can make a Stealth Check to remain or become Hidden, providing you have some form of cover or concealment. Move Action.

At-Will Powers: Free Actions.
Sneak Attack: Once per Turn, when you have Combat Advantage and hit with a Crossbow, Light Blade, Shortbow or Sling, you do an extra 2d8 damage. Free Action.

Encounter Powers: Minor Actions.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Encounter Powers: Free Actions.
Backstab: You make a Basic Attack (with a Weapon) against an enemy within 5 squares you have Combat Advantage against. You gain +3 To Hit and do an extra 1d6 damage. Free Action.

Condition: OK[/sblock]Mardred eyeballs the lone, whimpering goblin. He sets ready to finish the disgusting beast, but the sound of fighting and cries of alarm from down the hall distract him. He points at the Goblin and glares, then charges toward the noise...

Gaining momentum, he hurls a dagger at the injured wolf.
OOC: Move to L-92. Basic ranged attack on bloodied wolf at L-96.
 
Last edited:

hairychin

First Post
Kathra

"Err, yeah, err hi everyone. I'm, err....Kathra. I'm here to help......err, if that's, you know, ok."

Kathra talks on the move as she heads forward more intent on the threatening wolves than answering too many questions.

OOC: Double move to M92


Now Kathra addresses the wolves themselves, "Time to be afraid little pups...GrrrrrrRRRRRRRRRRRRAAARRGH!!!!"

Kathra's evil wolf impression grows in volume and her head and shoulders shimmer and glow as the impression of a huge fiery wolf seems to pulse out form below her skin, leaving her body and then rushing outwards, expanding as it goes, and engulfing all before her (thankfully giving no harm to her new companions).

OOC: Free: Spook - going for fear type intimidate with the wolf illusion
AP: Following through with burning hands which should engulf all 4 wolves.
 

Goonalan

Legend
Supporter
[sblock=Mardred]Played by Herobizkit (filling in for ripjames)
Dwarf Thief Level 1

Perception: 18 Insight: 13 Low-light Vision

AC 15 Fortitude 11 Reflex 15 Will 13
Initiative: 3 Speed: 5
Str 8 Con 13 Dex 17 Int 11 Wis 16 Cha 13

Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Healing Surge: 6 Surges per day: 7 / 7

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1 Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Acrobatics +8, Bluff +6, Perception +8, Stealth +8, Streetwise +6, Thievery +8.
Other Skills: Arcana 0, Athletics -1, Diplomacy +1, Dungeoneering +5, Endurance +3, Heal +3, History 0, Insight +3, Intimidate +1, Nature +3, Religion 0.

Feats: Backstabber.

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.
First Strike- At the start of any Encounter you gain Combat Advantage over any foe that has not acted yet.
Weapon Finesse- Use Dex not Str for Basic Attacks, with +2 damage for Light Blades, Hand Crossbows, Shortbows & Slings

At-Will Powers: Standard Actions.
Melee Basic Attack (Dagger): +6 vs AC 1d4+5 damage.
Melee Basic Attack (Shortsword): +6 vs AC 1d6+5 damage.
Ranged Basic Attack (Dagger): Range 5/10 +6 vs AC 1d4+5 damage.
Ranged Basic Attack (Shortbow): Range 15/30 +5 vs AC 1d8+5 damage.

At-Will Powers: Move Actions.
Ambush Trick: You Move your Speed. You have Combat Advantage over all enemies within 5 squares of you who are not adjacent to one of their allies. Move Action.
Sneak's Trick: You Move up to 3 squares (Speed -2), and then can make a Stealth Check to remain or become Hidden, providing you have some form of cover or concealment. Move Action.

At-Will Powers: Free Actions.
Sneak Attack: Once per Turn, when you have Combat Advantage and hit with a Crossbow, Light Blade, Shortbow or Sling, you do an extra 2d8 damage. Free Action.

Encounter Powers: Minor Actions.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Encounter Powers: Free Actions.
Backstab: You make a Basic Attack (with a Weapon) against an enemy within 5 squares you have Combat Advantage against. You gain +3 To Hit and do an extra 1d6 damage. Free Action.

Condition: OK[/sblock]Mardred eyeballs the lone, whimpering goblin. He sets ready to finish the disgusting beast, but the sound of fighting and cries of alarm from down the hall distract him. He points at the Goblin and glares, then charges toward the noise...

Gaining momentum, he hurls a dagger at the injured wolf.
OOC: Move to L-92. Basic ranged attack on bloodied wolf at L-96.

Alas Mardred's dagger flies high and wide...

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 3

Initiative (* = Next to play)

24 Wolf #1
24 Wolf #2
24 Wolf #3
24 Wolf #4
18 Grim
17 Mardred
16 Kathra*
12 Goblin Boss
6 Krogan
3 Cinara
2 Kazz


HP & Conditions

PCs
Cinara 29/29 Surges 10/6
Kazzagin 31/30 Surges 13/7 -5 To Hit all have Combat Advantage (Run).
Krogan 34/25 Surges 10/3 DR 5 (Cinara). Ongoing 3 damage x3 (W#1, W#2 & W#3)
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2 Invisible
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 40 HP damage taken- DEAD.
Goblin #3- 32 HP damage taken- DEAD.
Goblin #4- 37 HP damage taken- DEAD.
Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7- 17 HP damage taken- DEAD.
Goblin #8- 25 HP damage taken- DEAD.
Goblin #9- 15 HP damage taken- DEAD.
Wolf #1-
Wolf #2-
Wolf #3- 15 HP damage taken.
Wolf #4- 28 HP damage taken- Bloodied.
Goblin Boss-

Actions To Date

Turn #1 (Surprise)

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

Goblin #3- 5 ongoing Necrotic damage- DEAD.

Goblin #5- Crawl Q85. Cry.

Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

Cinara- Double Move M95. Stone's Resolve Krogan DR5.

Kazz- Double Move (Run) L94. Draw Battleaxe.

Turn #3

Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

Wolf #2- Move M97. Charge Krogan. OA Krogan greataxe Wolf #3- Miss. Charge Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

Wolf #3- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #3- Hit 15 damage. Charge Bite Krogan- Hit 4 damage DR 5 = 0 damage & ongoing 3 damage.

Wolf #4- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #4- Hit 16 damage. Charge Krogan- Miss.

Grim- Move M94. Penance Stare Wolf #4- Hit 12 damage- Bloodied.

Mardred- Move L92. Thrown Dagger Wolf #4- Miss.

Kathra-

Goblin Boss-

[/sblock]

New Map to follow.

Kathra up next, already posted.
 

hairychin

First Post
Kathra

OOC: Re-posting as I misread re: burning hands. The description says 'foes' but the target is actualy 'all creatures', and I don't want to catch everyone in the blast


"Err, yeah, err hi everyone. I'm, err....Kathra. I'm here to help......err, if that's, you know, ok."

Kathra talks on the move as she heads forward more intent on the threatening wolves than answering too many questions.

OOC: Move to L87


Pointing at the already bloodied wolf a wisp of fire, that grows into what looks like a small fire drake shoots through the air towards the feroscious beast.


OOC: Phantasmal assault at bloodied wolf, L96


But other than scorching fur, the assault does little harm.
 

Goonalan

Legend
Supporter
OOC: Re-posting as I misread re: burning hands. The description says 'foes' but the target is actualy 'all creatures', and I don't want to catch everyone in the blast


"Err, yeah, err hi everyone. I'm, err....Kathra. I'm here to help......err, if that's, you know, ok."

Kathra talks on the move as she heads forward more intent on the threatening wolves than answering too many questions.

OOC: Move to L87


Pointing at the already bloodied wolf a wisp of fire, that grows into what looks like a small fire drake shoots through the air towards the feroscious beast.


OOC: Phantasmal assault at bloodied wolf, L96


But other than scorching fur, the assault does little harm.

Kathra strides forward and lets loose, alas the closest Wolf resists her phantasmal assault.

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 3

Initiative (* = Next to play)

24 Wolf #1
24 Wolf #2
24 Wolf #3
24 Wolf #4
18 Grim
17 Mardred
16 Kathra
12 Goblin Boss*
6 Krogan
3 Cinara
2 Kazz


HP & Conditions

PCs
Cinara 29/29 Surges 10/6
Kazzagin 31/30 Surges 13/7 -5 To Hit all have Combat Advantage (Run).
Krogan 34/25 Surges 10/3 DR 5 (Cinara). Ongoing 3 damage x3 (W#1, W#2 & W#3)
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 40 HP damage taken- DEAD.
Goblin #3- 32 HP damage taken- DEAD.
Goblin #4- 37 HP damage taken- DEAD.
Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7- 17 HP damage taken- DEAD.
Goblin #8- 25 HP damage taken- DEAD.
Goblin #9- 15 HP damage taken- DEAD.
Wolf #1-
Wolf #2-
Wolf #3- 15 HP damage taken.
Wolf #4- 28 HP damage taken- Bloodied.
Goblin Boss-

Actions To Date

Turn #1 (Surprise)

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

Goblin #3- 5 ongoing Necrotic damage- DEAD.

Goblin #5- Crawl Q85. Cry.

Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

Cinara- Double Move M95. Stone's Resolve Krogan DR5.

Kazz- Double Move (Run) L94. Draw Battleaxe.

Turn #3

Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

Wolf #2- Move M97. Charge Krogan. OA Krogan Greataxe Wolf #3- Miss. Charge Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

Wolf #3- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #3- Hit 15 damage. Charge Bite Krogan- Hit 4 damage DR 5 = 0 damage & ongoing 3 damage.

Wolf #4- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #4- Hit 16 damage. Charge Krogan- Miss.

Grim- Move M94. Penance Stare Wolf #4- Hit 12 damage- Bloodied.

Mardred- Move L92. Thrown Dagger Wolf #4- Miss.

Kathra- Move L87. Phantasmal Assault Wolf #4- Miss.

Goblin Boss-

Krogan-

Cinara-

Kazz-

[/sblock]

The Goblin Boss to follow.

New Map to follow also.
 

Goonalan

Legend
Supporter
Big Uppity- the Goblin Boss

The Goblin Boss, leaps down off his throne, grabbing his Shortsword en route, scurries forward, all the while yelping out croaks and whistles in his strange tongue, the Wolves- his companions react to his calls, they are clearly well trained.

Big Uppity gives Krogan a lingering look, licks the end of his short sword and makes ready to join the fray...

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 3

Initiative (* = Next to play)

24 Wolf #1
24 Wolf #2
24 Wolf #3
24 Wolf #4
18 Grim
17 Mardred
16 Kathra
12 Goblin Boss
6 Krogan*
3 Cinara
2 Kazz


HP & Conditions

PCs
Cinara 29/29 Surges 10/6
Kazzagin 31/30 Surges 13/7 -5 To Hit all have Combat Advantage (Run).
Krogan 34/25 Surges 10/3 DR 5 (Cinara). Ongoing 3 damage x3 (W#1, W#2 & W#3)
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 40 HP damage taken- DEAD.
Goblin #3- 32 HP damage taken- DEAD.
Goblin #4- 37 HP damage taken- DEAD.
Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7- 17 HP damage taken- DEAD.
Goblin #8- 25 HP damage taken- DEAD.
Goblin #9- 15 HP damage taken- DEAD.
Wolf #1-
Wolf #2-
Wolf #3- 15 HP damage taken.
Wolf #4- 28 HP damage taken- Bloodied.
Goblin Boss-

Actions To Date

Turn #1 (Surprise)

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

Goblin #3- 5 ongoing Necrotic damage- DEAD.

Goblin #5- Crawl Q85. Cry.

Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

Cinara- Double Move M95. Stone's Resolve Krogan DR5.

Kazz- Double Move (Run) L94. Draw Battleaxe.

Turn #3

Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

Wolf #2- Move M97. Charge Krogan. OA Krogan Greataxe Wolf #3- Miss. Charge Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

Wolf #3- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #3- Hit 15 damage. Charge Bite Krogan- Hit 4 damage DR 5 = 0 damage & ongoing 3 damage.

Wolf #4- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #4- Hit 16 damage. Charge Krogan- Miss.

Grim- Move M94. Penance Stare Wolf #4- Hit 12 damage- Bloodied.

Mardred- Move L92. Thrown Dagger Wolf #4- Miss.

Kathra- Move L87. Phantasmal Assault Wolf #4- Miss.

Goblin Boss- Grab Shortsword. Move Q97. Ready Action.

Krogan-

Cinara-

Kazz-

[/sblock]

New Map-

114 The Goblin Boss- Big Uppity gets ready to join the fray

Krogan is up- remember you still have your Damage Resistance 5 going, so you don't take any ongoing damage from the Wolves (which would only have been 3 anyway). You do have to save against all three of them at the end of your turn though- otherwise the damage goes on next turn.

After Krogan is Cinara and the Kazz.

Then back to the Wolves again.
 

larryfinnjr

First Post
[sblock=for Krogan]
may I humbly suggest after making your attack you shift back to L95 to allow for a 2-man front. as a group, we can continue to shift back into until we can get a 3-man front by the arrow slit. just my 2cp :)
[/sblock]
 

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