The Forges of the Mountain King Chapter 1- Bottom's Up!

larryfinnjr

First Post
OOC: added a movement with my edit above.

OOC: awesome! ok, so if Krogan shifts into Grim's vacated M94, Cinara will take her turn to total defense and move back through Krogan to M91 (provoking 2x OAs, but we gotta get back somehow... otherwise it'll take 2 more turns of shifting), making room for Mardred to charge in once Kazz and Krogan shift back and make a hole in column 93. gets all our heavy hitters on the 93 line, Cinara right behind for heals, and Kathra in the rear. sound like a plan (penciled in mud?) :)
 

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larryfinnjr

First Post
OOC: ** Note about saves vs. Ongoing Damage -- any save made vs. OG while within 5 squares of Cinara is made at +2 (her Earth Domain ability) **

Checked post 561... still wouldn't have helped then, but hopefully can help coming up!
 

Ressurectah

First Post
Krogan

Blast it! Krogan saw the opening behind Wolf #2 and he was about to take it, when the goblin beat him to it.... Swinging his ace in a wide arc, he took a step back, better positioning himself for the upcoming attacks.
OOC: Standard - Desperate strike
Move- Shift to M94

OOC: And the lady luck is back in my ranks! :)


OOC: Make that dmg to wolf #3, the one in front of Cinara
 
Last edited:


Goonalan

Legend
Supporter
Blast it! Krogan saw the opening behind Wolf #2 and he was about to take it, when the goblin beat him to it.... Swinging his ace in a wide arc, he took a step back, better positioning himself for the upcoming attacks.
OOC: Standard - Desperate strike
Move- Shift to M94

OOC: And the lady luck is back in my ranks! :)


OOC: Make that dmg to wolf #3, the one in front of Cinara

And the Wolf (#3) before Cinara is now a ragged mess, much of one side of the creature bears an ugly open wound, it has problems maintaining its balance- and yet it howls and snarls still, although great gouts of blood poor from its mouth and the wound... It's not long for the world.

Krogan steps back and in clear space throws off the niggling bites that have plagued him since the opening salvo- he is back in fine fettle, perhaps the tide is turning.

Big Uppity looks less than impressed.

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 4

Initiative (* = Next to play)

24 Wolf #1
24 Wolf #2
24 Wolf #3
18 Grim
17 Mardred
16 Kathra
12 Goblin Boss
6 Krogan
3 Cinara*
2 Kazz


HP & Conditions

PCs
Cinara 29/20 Surges 10/6
Kazzagin 31/30 Surges 13/7
Krogan 34/24 Surges 10/2 +2 AC (Cinara).
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 40 HP damage taken- DEAD.
Goblin #3- 32 HP damage taken- DEAD.
Goblin #4- 37 HP damage taken- DEAD.
Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7- 17 HP damage taken- DEAD.
Goblin #8- 25 HP damage taken- DEAD.
Goblin #9- 15 HP damage taken- DEAD.
Wolf #1- 9 HP damage taken.
Wolf #2-
Wolf #3- 36 HP damage taken- Bloodied.
Wolf #4- 39 HP damage taken- DEAD.
Goblin Boss- 6 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

Goblin #3- 5 ongoing Necrotic damage- DEAD.

Goblin #5- Crawl Q85. Cry.

Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

Cinara- Double Move M95. Stone's Resolve Krogan DR5.

Kazz- Double Move (Run) L94. Draw Battleaxe.

Turn #3

Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

Wolf #2- Move M97. Charge Krogan. OA Krogan Greataxe Wolf #3- Miss. Charge Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

Wolf #3- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #3- Hit 15 damage. Charge Bite Krogan- Hit 4 damage DR 5 = 0 damage & ongoing 3 damage.

Wolf #4- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #4- Hit 16 damage. Charge Krogan- Miss.

Grim- Move M94. Penance Stare Wolf #4- Hit 12 damage- Bloodied.

Mardred- Move L92. Thrown Dagger Wolf #4- Miss.

Kathra- Move L87. Phantasmal Assault Wolf #4- Miss.

Goblin Boss- Grab Shortsword. Move Q97. Ready Action.

Krogan- Shift L95. Readied Action Goblin Boss Charge Krogan- Hit 11 damage DR 5 = 6 damage. Howling Strike Wolf #4- Miss. Save vs Ongoing damage (x3)- Fail (x3).

Cinara- Earth's Endurance Wolf #4 Hit 8 damage +3 Acid damage from Elemental Legacy = 11 damage- DEAD & +2 AC Krogan. Healing Word +5 HP Krogan.

Kazz- Stow Battleaxe. Draw Hand Axe. Throw Hand Axe Wolf #3- Miss.

Turn #4

Wolf #1- Charge Krogan- Hit 5 damage.

Wolf #2- Move O97. Ready Action.

Wolf #3- Move N97. Ready Action.

Grim- Penance Stare Wolf #1- Hit 9 damage. Move M88.

Mardred- Thrown Dagger Goblin Boss- Hit 6 damage.

Kathra- Hypnotism Goblin Boss- Miss- Immediate Reaction Superior Goblin Tactics Wolf #1 Shift L97. Readied Action Wolf #2 Charge Krogan- Miss.

Goblin Boss- Shortsword Cinara- Hit 9 damage. Shift M97. Readied Action Wolf #3 Charge Cinara- Miss

Krogan- Ongoing 3 damage. Desperate Fury Wolf #3- Hit 21 damage- Bloodied. Shift M94. Save vs Ongoing damage (x4)- Success (x4).

Cinara-

Kazz-

[/sblock]

Cinara and the Kazz please.

Then we're back to the Wolves.

New Map-

119 The Goblin Boss- Krogan makes his mark
 

larryfinnjr

First Post
Cinara

"Let me scoot back and let the lean-mean-fighting machines tear down the so-called-king...."

OOC: minor: Second Wind
standard: Total Defense
move: to M91, provoking 2x OAs I believe...


OOC: [MENTION=100069]Ressurectah[/MENTION] - is it worth using a minor to pop Second Wind from your turn in post 583?
 

Goonalan

Legend
Supporter
Cinara

"Let me scoot back and let the lean-mean-fighting machines tear down the so-called-king...."

OOC: minor: Second Wind
standard: Total Defense
move: to M91, provoking 2x OAs I believe...


OOC: [MENTION=100069]Ressurectah[/MENTION] - is it worth using a minor to pop Second Wind from your turn in post 583?

Cinara crouches low- warhamer to the fore, she scurries back... both Wolves surge and attempt to bite the retreating Dwarf, but neither come close- Cinara is away from the front line...


[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 4

Initiative (* = Next to play)

24 Wolf #1
24 Wolf #2
24 Wolf #3
18 Grim
17 Mardred
16 Kathra
12 Goblin Boss
6 Krogan
3 Cinara
2 Kazz*


HP & Conditions

PCs
Cinara 29/27 Surges 10/5 +2 all Defences (Second Wind). +2 AC Total Defence.
Kazzagin 31/30 Surges 13/7
Krogan 34/24 Surges 10/2
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 40 HP damage taken- DEAD.
Goblin #3- 32 HP damage taken- DEAD.
Goblin #4- 37 HP damage taken- DEAD.
Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7- 17 HP damage taken- DEAD.
Goblin #8- 25 HP damage taken- DEAD.
Goblin #9- 15 HP damage taken- DEAD.
Wolf #1- 9 HP damage taken.
Wolf #2-
Wolf #3- 36 HP damage taken- Bloodied.
Wolf #4- 39 HP damage taken- DEAD.
Goblin Boss- 6 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

Goblin #3- 5 ongoing Necrotic damage- DEAD.

Goblin #5- Crawl Q85. Cry.

Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

Cinara- Double Move M95. Stone's Resolve Krogan DR5.

Kazz- Double Move (Run) L94. Draw Battleaxe.

Turn #3

Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

Wolf #2- Move M97. Charge Krogan. OA Krogan Greataxe Wolf #3- Miss. Charge Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

Wolf #3- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #3- Hit 15 damage. Charge Bite Krogan- Hit 4 damage DR 5 = 0 damage & ongoing 3 damage.

Wolf #4- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #4- Hit 16 damage. Charge Krogan- Miss.

Grim- Move M94. Penance Stare Wolf #4- Hit 12 damage- Bloodied.

Mardred- Move L92. Thrown Dagger Wolf #4- Miss.

Kathra- Move L87. Phantasmal Assault Wolf #4- Miss.

Goblin Boss- Grab Shortsword. Move Q97. Ready Action.

Krogan- Shift L95. Readied Action Goblin Boss Charge Krogan- Hit 11 damage DR 5 = 6 damage. Howling Strike Wolf #4- Miss. Save vs Ongoing damage (x3)- Fail (x3).

Cinara- Earth's Endurance Wolf #4 Hit 8 damage +3 Acid damage from Elemental Legacy = 11 damage- DEAD & +2 AC Krogan. Healing Word +5 HP Krogan.

Kazz- Stow Battleaxe. Draw Hand Axe. Throw Hand Axe Wolf #3- Miss.

Turn #4

Wolf #1- Charge Krogan- Hit 5 damage.

Wolf #2- Move O97. Ready Action.

Wolf #3- Move N97. Ready Action.

Grim- Penance Stare Wolf #1- Hit 9 damage. Move M88.

Mardred- Thrown Dagger Goblin Boss- Hit 6 damage.

Kathra- Hypnotism Goblin Boss- Miss- Immediate Reaction Superior Goblin Tactics Wolf #1 Shift L97. Readied Action Wolf #2 Charge Krogan- Miss.

Goblin Boss- Shortsword Cinara- Hit 9 damage. Shift M97. Readied Action Wolf #3 Charge Cinara- Miss

Krogan- Ongoing 3 damage. Desperate Fury Wolf #3- Hit 21 damage- Bloodied. Shift M94. Save vs Ongoing damage (x4)- Success (x4).

Cinara- Second Wind +2 all Defences. Total Defence +2 AC. Move M91. OA Wolf #2 Bite Cinara- Miss. OA Wolf #3 Bite Cinara- Miss.

Kazz-

Turn #5

Wolf #1-

Wolf #2-

Wolf #3-

Grim-

[/sblock]

New Map-

http://gallery.rptools.net/v/contrib/goonalan/Dwarf1/120+The+Goblin+Boss-+Cinara+retreats.jpg.html
 
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Pinotage

Explorer
Kazzagin

The withdrawel was going well. One wolf was dead and another was hanging on to life by a thread. Krogan had shaken off the worst the wolves could do - the barbarian was far more resilient than he would've imagined. And once the wolves fell, perhaps the goblin chief would be more inclined to negotiate or surrender.

Sticking to the plan, she warily shifted his position back, keeping an eye on the encroaching menace, and took a handaxe from the back of his pack. The wounded wolf was the easiest target, engulfed by fear and a desire, no doubt, to escape. The axe sang through the air and embedded itself into the wolf's neck, ending its existance.


OOC: Move - Shift L93
Minor - Draw handaxe
Standard - Basic Ranged Attack 18 vs Wolf #3 - Damage 6 hp

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 331)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 30 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 7 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]
 
Last edited:

Goonalan

Legend
Supporter
The withdrawel was going well. One wolf was dead and another was hanging on to life by a thread. Krogan had shaken off the worst the wolves could do - the barbarian was far more resilient than he would've imagined. And once the wolves fell, perhaps the goblin chief would be more inclined to negotiate or surrender.

Sticking to the plan, she warily shifted his position back, keeping an eye on the encroaching menace, and took a handaxe from the back of his pack. The wounded wolf was the easiest target, engulfed by fear and a desire, no doubt, to escape. The axe sang through the air and embedded itself into the wolf's neck, ending its existance.


OOC: Move - Shift L93
Minor - Draw handaxe
Standard - Basic Ranged Attack 18 vs Wolf #3 - Damage 6 hp

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 331)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 30 / 31 Bloodied: 15
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 7 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 0
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]

Kazz is getting to be quite a shot with his hand axes, he shuffles back, fetches another out and takes aim- a mercy killing to put the badly wounded Wolf out of its misery- and Kazz's aim is true, the creature sinks to the floor- deceased.

That's two of the Wolves down, and one of the others injured already- Big Uppity is running out of friends.

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 5

Initiative (* = Next to play)

24 Wolf #1*
24 Wolf #2
18 Grim
17 Mardred
16 Kathra
12 Goblin Boss
6 Krogan
3 Cinara
2 Kazz


HP & Conditions

PCs
Cinara 29/27 Surges 10/5 +2 all Defences (Second Wind). +2 all Defences Total Defence.
Kazzagin 31/30 Surges 13/7
Krogan 34/24 Surges 10/2
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 40 HP damage taken- DEAD.
Goblin #3- 32 HP damage taken- DEAD.
Goblin #4- 37 HP damage taken- DEAD.
Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7- 17 HP damage taken- DEAD.
Goblin #8- 25 HP damage taken- DEAD.
Goblin #9- 15 HP damage taken- DEAD.
Wolf #1- 9 HP damage taken.
Wolf #2-
Wolf #3- 42 HP damage taken- DEAD.
Wolf #4- 39 HP damage taken- DEAD.
Goblin Boss- 6 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

Goblin #3- 5 ongoing Necrotic damage- DEAD.

Goblin #5- Crawl Q85. Cry.

Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

Cinara- Double Move M95. Stone's Resolve Krogan DR5.

Kazz- Double Move (Run) L94. Draw Battleaxe.

Turn #3

Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

Wolf #2- Move M97. Charge Krogan. OA Krogan Greataxe Wolf #3- Miss. Charge Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

Wolf #3- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #3- Hit 15 damage. Charge Bite Krogan- Hit 4 damage DR 5 = 0 damage & ongoing 3 damage.

Wolf #4- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #4- Hit 16 damage. Charge Krogan- Miss.

Grim- Move M94. Penance Stare Wolf #4- Hit 12 damage- Bloodied.

Mardred- Move L92. Thrown Dagger Wolf #4- Miss.

Kathra- Move L87. Phantasmal Assault Wolf #4- Miss.

Goblin Boss- Grab Shortsword. Move Q97. Ready Action.

Krogan- Shift L95. Readied Action Goblin Boss Charge Krogan- Hit 11 damage DR 5 = 6 damage. Howling Strike Wolf #4- Miss. Save vs Ongoing damage (x3)- Fail (x3).

Cinara- Earth's Endurance Wolf #4 Hit 8 damage +3 Acid damage from Elemental Legacy = 11 damage- DEAD & +2 AC Krogan. Healing Word +5 HP Krogan.

Kazz- Stow Battleaxe. Draw Hand Axe. Throw Hand Axe Wolf #3- Miss.

Turn #4

Wolf #1- Charge Krogan- Hit 5 damage.

Wolf #2- Move O97. Ready Action.

Wolf #3- Move N97. Ready Action.

Grim- Penance Stare Wolf #1- Hit 9 damage. Move M88.

Mardred- Thrown Dagger Goblin Boss- Hit 6 damage.

Kathra- Hypnotism Goblin Boss- Miss- Immediate Reaction Superior Goblin Tactics Wolf #1 Shift L97. Readied Action Wolf #2 Charge Krogan- Miss.

Goblin Boss- Shortsword Cinara- Hit 9 damage. Shift M97. Readied Action Wolf #3 Charge Cinara- Miss

Krogan- Ongoing 3 damage. Desperate Fury Wolf #3- Hit 21 damage- Bloodied. Shift M94. Save vs Ongoing damage (x4)- Success (x4).

Cinara- Second Wind +2 all Defences. Total Defence +2 AC. Move M91. OA Wolf #2 Bite Cinara- Miss. OA Wolf #3 Bite Cinara- Miss.

Kazz- Shift L93. Draw Hand Axe. Thrown Hand Axe Wolf #3- Hit 6 damage- DEAD.

Turn #5

Wolf #1-

Wolf #2-

Wolf #3-

Grim-

[/sblock]

Next up Wolf #1.

New Map to follow.
 

Goonalan

Legend
Supporter
Wolf #1

The ferocious snapping Wolf charges straight for Krogan and sinks its teeth in the Barbarian's leg and shakes- the wound bleed profusely, and the Dwarf is bloodied.

Behind Big Uppity looks a little bit happier- he continues to grunt and yowl in wolf-speak.

[sblock=Combat]

Encounter #4 Goblin Chess fanatics

Turn: 5

Initiative (* = Next to play)

24 Wolf #1
24 Wolf #2*
18 Grim
17 Mardred
16 Kathra
12 Goblin Boss
6 Krogan
3 Cinara
2 Kazz


HP & Conditions

PCs
Cinara 29/27 Surges 10/5 +2 all Defences (Second Wind). +2 all Defences Total Defence.
Kazzagin 31/30 Surges 13/7
Krogan 34/15 Surges 10/2 Ongoing 3 damage (x1).
Mardred 25/25 Surges 7/4
Grim 25/25 Surges 2/2
Kathra 26/26 Surges 9/9

Monsters

Goblin #1- 49 HP damage taken- DEAD.
Goblin #2- 40 HP damage taken- DEAD.
Goblin #3- 32 HP damage taken- DEAD.
Goblin #4- 37 HP damage taken- DEAD.
Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
Goblin #6- 26 HP damage taken- DEAD.
Goblin #7- 17 HP damage taken- DEAD.
Goblin #8- 25 HP damage taken- DEAD.
Goblin #9- 15 HP damage taken- DEAD.
Wolf #1- 9 HP damage taken.
Wolf #2-
Wolf #3- 42 HP damage taken- DEAD.
Wolf #4- 39 HP damage taken- DEAD.
Goblin Boss- 6 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Grim- Total Defence.

Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

Kathra- Move L83.

Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

Kazz- Throwing Axe Goblin 2- Hit 7 damage.

Cinara- Charge Goblin #2- Hit 6 damage.

Turn #2

Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

Goblin #3- 5 ongoing Necrotic damage- DEAD.

Goblin #5- Crawl Q85. Cry.

Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

Cinara- Double Move M95. Stone's Resolve Krogan DR5.

Kazz- Double Move (Run) L94. Draw Battleaxe.

Turn #3

Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

Wolf #2- Move M97. Charge Krogan. OA Krogan Greataxe Wolf #3- Miss. Charge Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

Wolf #3- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #3- Hit 15 damage. Charge Bite Krogan- Hit 4 damage DR 5 = 0 damage & ongoing 3 damage.

Wolf #4- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #4- Hit 16 damage. Charge Krogan- Miss.

Grim- Move M94. Penance Stare Wolf #4- Hit 12 damage- Bloodied.

Mardred- Move L92. Thrown Dagger Wolf #4- Miss.

Kathra- Move L87. Phantasmal Assault Wolf #4- Miss.

Goblin Boss- Grab Shortsword. Move Q97. Ready Action.

Krogan- Shift L95. Readied Action Goblin Boss Charge Krogan- Hit 11 damage DR 5 = 6 damage. Howling Strike Wolf #4- Miss. Save vs Ongoing damage (x3)- Fail (x3).

Cinara- Earth's Endurance Wolf #4 Hit 8 damage +3 Acid damage from Elemental Legacy = 11 damage- DEAD & +2 AC Krogan. Healing Word +5 HP Krogan.

Kazz- Stow Battleaxe. Draw Hand Axe. Throw Hand Axe Wolf #3- Miss.

Turn #4

Wolf #1- Charge Krogan- Hit 5 damage.

Wolf #2- Move O97. Ready Action.

Wolf #3- Move N97. Ready Action.

Grim- Penance Stare Wolf #1- Hit 9 damage. Move M88.

Mardred- Thrown Dagger Goblin Boss- Hit 6 damage.

Kathra- Hypnotism Goblin Boss- Miss- Immediate Reaction Superior Goblin Tactics Wolf #1 Shift L97. Readied Action Wolf #2 Charge Krogan- Miss.

Goblin Boss- Shortsword Cinara- Hit 9 damage. Shift M97. Readied Action Wolf #3 Charge Cinara- Miss

Krogan- Ongoing 3 damage. Desperate Fury Wolf #3- Hit 21 damage- Bloodied. Shift M94. Save vs Ongoing damage (x4)- Success (x4).

Cinara- Second Wind +2 all Defences. Total Defence +2 AC. Move M91. OA Wolf #2 Bite Cinara- Miss. OA Wolf #3 Bite Cinara- Miss.

Kazz- Shift L93. Draw Hand Axe. Thrown Hand Axe Wolf #3- Hit 6 damage- DEAD.

Turn #5

Wolf #1- Charge Krogan- Hit 9 damage- Bloodied & ongoing 3 damage.

Wolf #2-

Grim-

[/sblock]

Next up Wolf #2.

New Map to follow.
 
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