CanadienneBacon said:
Ambrus, did you pick a favoured enemy for Maelicent?
Not yet, though I was considering either humans (since most of the adventurers that destroyed Maelicent's tribe were humans) or dragons (since the campaign seems focused on them). In my last post I asked you for your opinion on what to take. I'd prefer to take a favored enemy we're likely to face regularly in the campaign, but that depends largely on you.
CanadienneBacon said:
Knowledge (geography) might turn out to be a good choice of a skill.
I figured it would help represent Maelicent's efforts to figure out what lies outside the Tribelands (i.e. where the adventurers are likely to be found). It's also the reason he's come to the Cockatrice; it's where the adventurers come from.
CanadienneBacon said:
I didn't see Knowledge (nature) on either your or Baliss's submission. I was more just wondering about the exclusion of know (nat). Was there a reason for it?
Mael has a high survival score and the track feat already. Essentially he was taught to exploit nature to survive in the wilds. I figure, however, that goblins have little interest in
understanding nature in an academic sense. Who cares what it's called and why it does what it does? All I need to know is where to find it and how to kill/eat/wear it.
CanadienneBacon said:
Your description of Maelicent's armor is magnificent.
I'm glad you like it. Maelicent assembled his piecemeal armor and assorted weapons by looting the bodies of the scores of slain goblins as he made his way out of the Tribelands. In accordance with goblin tradition, a surviving warrior is expected to loot the bodies of his dead companions so that he can make better use of their possessions than they did. He simply picked the best of everything; mostly, I imagine, from the bodies of the elite Thunder-riders. In a sense, Maelicent
is the entire Gudwulf tribe because he's got their best equipment.
CanadienneBacon said:
I'm laughing about a goblin so thoroughly loaded with outlandish gear being as "hard to notice as a snake moving through the grass."
That's the fun thing; even as loaded down as he is he's only carrying a light load and suffering a -1 armor check penalty to his hide and move silently checks. Taking into account his natural aptitude, dexterity and skill he's still damnably hard for big lumbering humans to see coming; he's only noticed when he makes an effort to get their attention. So without warning, three feet of shadow-cloaked studded maliciousness appears out of nowhere.
CanadienneBacon said:
If anyone is interested in submitting for this game, we don't have a straight up fighter.
Is there any particular reason we'd need a fighter? If you want something more tankish I could re-stat Maelicent as a barbarian or fighter (I could have gone either way on it really).
So, do you have any suggestions on where the Tribelands might be located, which gods the goblins likely worship and which languages they might know?