[FONT="]I think we could shave off the roll changing and spells from the feats, make the smite rise the DC of spells suffered by the smited from the smiter by ¼ character level(rounded towards 1) and then give them these options that add their respective cypher:
Chaotic: reroll one d20 1/d
Concordante: Take 10 on any d20 roll before it’s resolved 1/d#
Heavenly: force a roll(that is not your own), before it is resolved, to take 10 [immediate action] 1/d*
Netherworld: re-roll one d20 (that is not your own) [immediate action] 1/d*
[* a target my choose to make a will save to resist, DC = 10 +½ level + Cha mod; Alternatively the one using the ability can preempt the save roll by rolling a 1d20 + ½ their level + their Cha mod vs a DC of 10 + target’s will save. This is an option to save a lil time :3]
[#Alternatively, maintain that the character has to take 10 before rolling, but bump it up to 2/d or 3/d]
Cheesy reasoning for each:
Chaotic: You create your own destiny.
Concordante: You’re an avatar of order, your destiny is certain.
Heavenly: You oversee the destiny of others, and by your will you can keep them from moving astray from it.
Netherworld: Your mere presence can cause mischief, be it boon or bust, you tip the scale of destiny.
Your notice I buffed the Concordant roll modifier while nerfing the Chaotic one: the why is simple, while it’s commonly assumed that ‘10’ is average on a d20, a d20’s true average is 10.5, so Concordant’s roll is a smidge weaker on the average right away, but it’s a certain thing, that said, the Chaotic reroll can change a natural 1 into a natural 20.
At this point the two look about even, but you will only ever use the reroll when you need to, while the take 10 was something you have to do before knowing what you would have rolled, potently wasting it utterly every time; this way they two are more comparable. [feats that let you take 10 let you take 10 every time for what they let you take 10 on, regardless of what kind of roll their for]
Also note, I know it’s not said above, but let us just say a single roll can only be changed once, no having 5 ppl with netherworld burning the ability all at once for a 1 in 2 chance of a crit on their raging barb who has already burnt his chaotic reroll on the same roll (or have some kind of cheesy reroll war…)
[/FONT][sblock=Character W.I.P.]Zhakou
Human
Code:
Str: 16 +3 [5] <+1 4th lvl, +1 Fire>
Dex: 16 +3 [5] <+2 bloodline>
Con: 14 +2 [5]
Int: 12 +1 [5](-2)
Wis: 16 +3 [5](+2)
Cha: 10
Move speed: 60’
Hit Points: 49
Saves[/FONT][FONT=Courier New]
Fort: 7 (5 base +2[Con])
Ref: 10 (7 base +3[Dex])
Will: 4 (1 base +3[Wil])
AC: 16 (10 +3 Dex, +1 Dodge)[/FONT] [FONT=Courier New]
Touch: 14 (10 +3 Dex, +1 Dodge)
Flat footed: 10 (10)
Cheetah[/FONT] [FONT=Courier New]
Str: 22 +6 [5](+6)<+1 4th lvl, +1 Fire>
Dex: 24 +7 [5](+8)<+2 bloodline>
Con: 18 +4 [5](+4)
Int: 12 +1 [5](-2)
Wis: 16 +3 [5](+2)
Cha: 10
Move speed: 80’
Hit Points: 55
Saves[/FONT] [FONT=Courier New]
Fort: 11 (5 base +6[Con])
Ref: 14 (7 base +7[Dex])
Will: 4 (1 base +3[Wil])
AC: 18 (10 +7 Dex, +1 Dodge)[/FONT] [FONT=Courier New]
Touch: 18 (10 +7 Dex, +1 Dodge)
Flat footed: 10 (10)
Attack:[/FONT] [FONT=Courier New]
Human:-Unarmed: +7 1d3+3 19-20x2
Cheetah
-Bite: +11 1d6+7 20x2
-Gore: +11 1d6+7 20x2
-Claws: +11 1d3+7 20x2
-Fullattack:
+11 1d6+7 20x2
+11 1d6+7 20x2
+11 1d3+7 20x2
+11 1d3+7 20x2
Feats[/FONT] [FONT=Courier New]
Medium Animal form [1st Level]
Run [2nd beast level]
Rarified Spirit [3rd Level]
Dodge [5th Level]
Traits[/FONT] [FONT=Courier New]
Melded Shapeshifting (nai-nek-chai)
Jaded
Special[/FONT] [FONT=Courier New]
Sprint (Animal form only)
Low Light Vision
Animal Form
Animal blood(can be targeted as an animal)
Shapechanger type
Spirit type
Languages: Spirit, Sylvan, Draconic, Low Imperial, and High Imperial[/FONT] [FONT=Courier New]
Skills Total Rank CS Ability ACP Misc [/FONT] [FONT=Courier New]Acrobatics 10/14 4 3 3/7 -0 +0
-Jump: 22/34 ^ ^ ^ ^ +12/20
--Runing Jump 26/38 ^ ^ ^ ^ +16/24
[/FONT][FONT=Courier New]Appraise 01 0 0 1 +0
[/FONT][FONT=Courier New]Bluff 00 0 0 0 +0
[/FONT][FONT=Courier New]Climb 7/10 1 3 3/6 -0 +0
[/FONT][FONT=Courier New]Craft ( ) 01 0 0 1 +0
[/FONT][FONT=Courier New]Diplomacy 00 0 0 0 +0
[/FONT][FONT=Courier New]Disable Device 0 0 3/7 -0 +0
[/FONT][FONT=Courier New]Disguise 00 0 0 0 +0
[/FONT][FONT=Courier New]Escape Artist 7/11 1 3 3/7 -0 +0
[/FONT][FONT=Courier New]Fly 3/7 0 0 3/7 -0 +0
[/FONT][FONT=Courier New]Handle Animal 0 0 0 +0
[/FONT][FONT=Courier New]Heal 03 0 0 3 +0
[/FONT][FONT=Courier New]Intimidate 00 0 0 0 +0
[/FONT][FONT=Courier New]Knowledge (Arcana) 0 0 1 +0
[/FONT][FONT=Courier New]Knowledge (Dngnrng) 0 0 1 +0
[/FONT][FONT=Courier New]Knowledge (Engnrng) 0 0 1 +0
[/FONT][FONT=Courier New]Knowledge (Geography) 0 0 1 +0
[/FONT][FONT=Courier New]Knowledge (History) 0 0 1 +0
[/FONT][FONT=Courier New]Knowledge (Local) 0 0 1 +0
[/FONT][FONT=Courier New]Knowledge (Nature) 0 0 1 +0
[/FONT][FONT=Courier New]Knowledge (Nobility) 0 0 1 +0
[/FONT][FONT=Courier New]Knowledge (Planes) 0 0 1 +0
[/FONT][FONT=Courier New]Knowledge (Religion) 0 0 1 +0
[/FONT][FONT=Courier New]Linguistics 04 3 0 1 +0
[/FONT][FONT=Courier New]Perception 10 4 3 3 +0
[/FONT][FONT=Courier New]Perform ( ) 00 0 3 0 +0
[/FONT][FONT=Courier New]Profession ( ) 0 0 0 +0
[/FONT][FONT=Courier New]Ride 7/11 1 3 3/7 -0 +0
[/FONT][FONT=Courier New]Sense Motive 03 0 0 3 +0
[/FONT][FONT=Courier New]Sleight of Hand 0 3 3/7 -0 +0
[/FONT][FONT=Courier New]Spellcraft 0 0 1 +0
[/FONT][FONT=Courier New]Stealth 10/14 4 3 3/7 -0 +0
[/FONT][FONT=Courier New]Survival 07 1 3 3 +0
[/FONT][FONT=Courier New]Swim 7/10 1 3 3/6 -0 +0
[/FONT][FONT=Courier New]Use Magic Device 00 0 0 0 +0
Wish list
Boots of Striding and Springing 5.500
-*Bracers of armor 1.000
-*Studed leather armor +1 1.175
-*Mithral chain shirt +1 2.250
--Amulet of natural armor 2.000
---Campfire bead 720
---Muleback cords 1.000
[*one or the other]
Items
Pseudodragons, 3 600GP 21LB
Ioun Torchs, 3 225GP
Noble’s outfit 75GP 10LB*
-Acesseries 95GP
-Signet ring 5GP
[*Not counted towards encumbrance]
Load Light Medium Heavy
Human 0-76 77-153 154-230
Cheetah 0-260 261-520 401-780[/FONT]
[FONT="]
Bieograpy: A Nai-Nek-Chai who boasts of having innumerous names and that he has lived just as many times since the mythical times when the Nai-Hempashu walked among common man; Zhakou boasts even that he has a Nai-Hempashu as a literal grandfather.
He rarely gets into any kind of detail, about his numerous pasts, yet he wears a Signet ring that holds the worn-down depression of a large cat’s face, detailed inspection shows it clearly as a cheetah, but more mundane inspection can readily misinterpret as either a leopard or more simply a cat of no meaningful description; it’s an obscure and rare seal that has dotted parchments throughout history.
The seal has not been tied to any given family line, sometimes used by a noble (who uses it in addition to their family seal) but more commonly held and used by seemingly random wanderers; a thorough researcher may find two consistencies, that the only variables in the seal itself, from oldest to newest are those caused by age and were and not be the ring seal being duplicated or refaced, and more peculiarly, that the ones who have held it are Nai-Nek-Chai with burning golden eyes that can assume the form of a large and exotic cat.
When not taking up the mantle of one of the great cats, he tends to act the part of a youthful adult, or just a simple youth, who is kind and friendly, if initially defensive, while being indifferent to suffering; “The first hundred or thousand times I got worked up by anything, but now, however, I’m no longer bothered by mere mortal plight.”
Light and darkness, joy and misery, life and death, order and chaos, freedom and law, good and evil; all abstracts and all meaningless without their counterpart. If all is good all is normal, if all is evil, all is normal; Zhakou has understood this for a long time, and while he common works towards the ‘greater good’ he does not fret over it as he once had and many still do.
He has a tendency to act, and react, with pride in just about anything he dues and greatly enjoys games while commonly spicing them with bets
Zhakou, in his human form, appears to be more similar to a wild fey then a mundane human. His proportions are very lengthy, his shoulders narrow, large eyes moth small when closed, yet able to stretch into a grin that fills his face.
His irises are a particular sight; either appears like blazing and spiraled inferno that flickers into his pupils. During moments of calm they may appear as molten gold and during times of stress they may appear as a wall of flames veiled by a blackening screen of smoke.
His teeth are another, his canines are longer than normal and resemble fangs while his molars are also more fang like then normal, like those of a predatory animal.
Zhakou has seemingly avoided coming out of the wilds until only recently, and has been accompanied by three young Pseudodragons, Frillek, Drachs, and Frelan; who act as his voice, eyes, and ears.
While he is keen to take advantage of their services, he is intensely protective of the trio and takes on the role of an elder sibling who is not above lowering himself to silly and playful antics (commonly when displaying his annoyance at one of the trio and dispensing a ‘punishment’. While never harsh, and generally more of a game, the three tend to get the point).
When traveling the wilds the trio takes on the role of scouts, looking for prey animals to hunt and threats to avoid. With Zhakou around, and themselves to feed as well, smaller animals are not their favored prey, then have since taken to hunting larger games.[/sblock][FONT="]
Yesh, Bio needs mo' work
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