ahayford
First Post
Once I realized what the problem was with the orphanage scene, I took deliberate steps to try and tailor the adventure more towards the group's preferences. In Ghelve's workshop, I made an effort to call out specific things that were clues. I took kind of a narrative approach where I called attention to the specific objects that were clues and warranted further investigation rather then just leave you floundering wondering if something was just fluff or posed some relevance to the story. I think I did a better job there. I think, if I had to do it over, I could have done the orphanage scene in a way that would have been more interesting for this group...but C'est la vie.
As for leveling, I have definitely considered it, but due to the nature of this being an Adventure Path, it makes it difficult to do that. I had considered shortening the dungeons and perhaps eliminating side encounters...but I didn't want to do you a disservice of not presenting the full AP. Right now, I'm presenting the full Jzadirune dungeon as published...if you would like I could streamline it if you want things to move forward faster.
As for leveling, I have definitely considered it, but due to the nature of this being an Adventure Path, it makes it difficult to do that. I had considered shortening the dungeons and perhaps eliminating side encounters...but I didn't want to do you a disservice of not presenting the full AP. Right now, I'm presenting the full Jzadirune dungeon as published...if you would like I could streamline it if you want things to move forward faster.