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Theandric Saga OOC

Nzld

First Post
Sphynx said:
Seriously, at least tell me what logic is so off here, please. Like I said before, if the boss man says 'No', I'm ok without the unique duration, but it seems to me that there is clear evidence to indicate that it's not only plausable, but that there's a spell that uses it at +0 Magnitude already.
That's just it.... everything you said about that spell is ridiculous to me. If you actually believe what you have said, then it just shows what completely different wavelengths we are on. In that light, I won't be able to - nor will I try to - convince you that you are wrong. You have already got it set in your head that your spell is justified. Let Yair make the call now. It's his game.
 

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Sphynx

First Post
I am happy with Yair's call. Speed a Bird flies is alot faster than I had described my spell as, and a fair trade-off in my opinion. :) Sorry we don't see eye-to-eye on the spell, Nzld, but no biggie either, definitely not something for either of us to be upset over.

Yair, I've editted my Character Sheet to show the official decision. Including notes for damage (based on 4th edition version of the spell, so you might want to change that), and the option for learning it at +1 Magnitude to include the 'Safety Net'.
 
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Nzld

First Post
Yair said:
For the record, I was almost convinced by Sphynx's argument. It certainly isn't asinine. I decided to rule as I did because of other arguments, not because of any flaws in his.
Which argument are you referring to... the one where Base 10 should allow for a degree of flight that is greater than slow, but less than quick, or the one about "Gift of the Frog Legs"?

And may we know what argument it was that swayed you?
 

Sphynx

First Post
Could be wrong, but I think when he said 'Enough!' and that he was going to go chill, he was hinting that he didn't want it discussed anymore boss.
 

Nzld

First Post
Sphynx said:
Could be wrong, but I think when he said 'Enough!' and that he was going to go chill, he was hinting that he didn't want it discussed anymore boss.
That's all well and good, and you and I need not discuss it any further, but if he is making a decision on a game mechanic, I for one want to know, for future reference, what factors contributed to that decision. Especially in light of his comment.
 

Yair

Community Supporter
Nzld said:
That's all well and good, and you and I need not discuss it any further, but if he is making a decision on a game mechanic, I for one want to know, for future reference, what factors contributed to that decision. Especially in light of his comment.
Very well.

It was basically Sphynx's own words.
Sphynx said:
As for the spell. I first create the effect I want, then find the duration/range/etc that is closest to that result.
Contemplating the spell, it seems Mythically fitting to fly fast as a bird, and the description of Base 15 fit that perfectly. Flying at a "neither fast, nor slow" speed just to fit spell-level needs felt forced and unnecessary rules-wise. It is working the other way around - the proper way is to create the effect first, then interpert it into game mechanicsm (and invent new game mechanics only when the effect cannot fit, not when it does fit but is too high level).
Edit: To summarize, I felt the addition of an intermediate speed too precise and out-of-sync with the "feel" I think of when I think of Mythic magic, or this spell in particular.
 
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Yair

Community Supporter
Dylan
[sblock]
Hmmm, I have to admit, not having this TL book, I had -no- idea that Tremere were military minded at all. The core book only says they thrive on strategy. If Tremere in the game are intended to be military, than rather than change the whole character, I think I'll need to change the House, as I have no intentions of playing a military type character at all.
As I said, I have no intention of forcing this view of the House as canon. That said, if all you'd like to gain from it is a magus/house that thrives on strategy, and given MummyKitty's taking to the idea of a military Architect, perhaps it is best to simply change House.

Going through your list of 'possibles', the only Magus who seems a possible paren for the character is Hassan (unless you see something I'm missing). Even he seems a bit, wrong for the character.
Not a problem. There are plenty of other magi in Fenghled, the tribunal, and the Order.

I was thinking that maybe a Merinita might be a good option for the character, though we'd have to develop the background some since there are none in the options at all. I could then replace the Hermetic Prestige with Faerie Blood, and the Affinity for Carteman with Faerie Magic of course.
Yes... that could work... a lineage from air-faeries, I think.
The Weak Spontanous Magic is a little weird in this constellation. Magical Animal Companion can be a Faerie.
Irencillia, the Domus Magna of Merinitia, is in this Tribunal and you may have come from there (perhaps through some deal with Fengheld). It also fits the Magical Animal Companion virtue, as nearly all Irencillia magi have it. Some possible Merinitia magi from there:
  • Archmage Vinaria, former Prima, Elder Gild member, and a great mistress of Merinitia mysteries. She has just recently returned for what was considered her Final Twilight, so some reckoning of how you have just finished your apprenticship is in order. Like Daria, Hermetic Prestige is possible but not required.
  • Iacov, Elder Gild formal leader (though in practice his parens, Handri, leads it as well as the House). He is a Mentem specialist, and is keenly interesting in supporting pagan traditions though far too careful to do anything about it - that you know; he is very secretive.

There are other Merinitia in the tribunal and Order, of course, and you need not be from Fengheld or Irencillia. Some ideas:
  • Yselt, an ice-distorted faerie-blooded maga from a covenant on an icy mountaintop (or perhaps the far north), she is slowly transforming into the inhabitant's last ruler - the Ice Queen. Some suspect she has already slipped into Final Twilight and has become a creature of faerie.
  • Charlotte, a skinchanger (goose) that can fly into arcadia as easily as into the nearby valley. She should have contacts and dealings with faeries of the air.
  • Olga Deiaslavl, a Slavic maga (perhaps from Novgorod) that stresses faerie politics and is steeped in Merinitia mysteries. She has many Faerie allies, and is in turn their ally.
  • Basyl Karrimichi, a light-hearted prankster afflicted with disturbing Visions. Lately, he has been troubled with visions portaining the "coming of Hermes", or "the end of the Order", or something. You coming to Teneo is part of that.

Again, these lists are just ideas. Use or discard at your whim.

Anyways, sounds like we have alot of work to do on this character... :p
That's Ok. :)[/sblock]

WolfBoy
[sblock]
I wasn't aware there was some sort of WolfBoy in the game already, I have no problem with completely re-writing this character at all.

If you would like that I keep him, any adaptions you feel are appropriate, I'm completely ok with, even to the point of a complete re-write. All I wanted really was a super-super-perceptive character (Perception 5), and I included the various 'Supernatural' Abilities that were Perception oriented. So, even though they're all a 1, I get a total of +6 on the rolls already.

The White Wolf/House Tremere stuff all sounds good to me if you like the character. Again, I don't mind re-writing him at all.
I don't mind having a small pack of wolves running around the place. If you feel he is stepping on someone toes, however, I'm open to further ideas.
Tying him to Tremere means tying him to another PC, and I like that.

You don't get a +6 on various Perception rolls. In virtually every case you'll roll just one Ability, the others just won't be applicable.[/sblock]
 

Nzld

First Post
Valeria is/isn't cold

I had thought about this and never brought it up IC, but knowing her peculiarities and needs, I had thought that she would likely simply spont a minor CrIg spell or such with Sun Duration to keep herself warm. She would likely cast this at about the same time she does her Parma ritual. And, being used to being naked at times outdoors, she may be cold but able to tolerate it for short periods of time, just like a Russian skinny dipper.

I had also given thought about a InVi spont to locate the vis in the wolf corpse, but didn't have my books to anticipate the proper level. I knew she couldn't spont 'Gather the Essence of the Beast', which I had initially considered having her do when she approached the corpse.
 

Old Fezziwig

a man builds a city with banks and cathedrals
A background for Octavian...[sblock]The son of some wealthy German merchants, Octavian was apprenticed to Daria la Gris in his mid- to late teens, having already shown marked mathematical aptitude. She sent the lad to Coeris to learn advanced engineering theories involving the construction of siegeworks, fortifications, bridges, and so on. Afterwards, she trained him in Rego and Terram, teaching him to use his magical abilities to enhance his mundane skills and aptitudes.

Although he has proven to be a less than capable soldier (he is nowhere near as rugged as most Tremere magi, nor does he have any specific prowess in melee combat), he has proven to be a solid poltician and officer — and his engineering training makes him an excellent aide to a field commander. A traditionalist, Octavian is also somewhat pragmatic, something Daria has tried to instill in him with mixed results; he belongs to the Apple Gild and has rather progressive views regarding Hermetic politics, for instance, but still believes in the rigid hierarchies and social codes of his time, regardless of how outdated they might be. He has gone to Teneo at her command, to solidify the Gild presence there, but also to work with an apprentice of Stentorious that has been assigned there, too.

Description: Tall and somewhat handsome, Octavian has a decidedly academic air to him — he is clearly not a soldier. He wears plain robes and clothing and frequently carries an ornate walking staff.[/sblock]Do you want me to write up the engineering grog?

Nick
 

Sphynx

First Post
Dylan[sblock]
Yair said:
Yes... that could work... a lineage from air-faeries, I think.
The Weak Spontanous Magic is a little weird in this constellation. Magical Animal Companion can be a Faerie
I don't mind changing it to a Faerie Companion, I chose the Talking Hawk because when I first pictured the character, I saw a Hawk on his shoulder. I was going to go for something a bit more 'Falconry' at first, but opted against it since it seemed to detract from the character. If I go with a Fairy Companion, I'd like for it to definitely be a flying/wind spirit about the size of the Hawk.


Archmage Vinaria, former Prima, Elder Gild member
A bit too complicated.


Iacov, Elder Gild formal leader
Possible, but sounds too political.


Yselt, an ice-distorted faerie-blooded maga
Definite not (Opposing Elements). :p


Charlotte, a skinchanger (goose)
Very appealing


Olga Deiaslavl, a Slavic maga
Possible, but again, perhaps a bit too political


Basyl Karrimichi, a light-hearted prankster
Interesting, but doesn't 'feel' right.





I think Charlotte is my preferred option at this time. I'd like to have Faerie Blood, that being an 'air fairy', I'll change it on my sheet. Can you tell me what bonuses that blood-type gives?[/sblock]


WolfBoy
[sblock]If you don't object, and no other Player objects, or feels he's stepping on their toes, I'll keep him as is.



You don't get a +6 on various Perception rolls. In virtually every case you'll roll just one Ability, the others just won't be applicable.
I don't understand... The +6 comes from a +5 Perception, and +1 Ability. It sounds like you were thinking I wanted to add Abilities to a roll, no? If that's not what you were thinking, then I don't understand what you're saying here, sorry....
[/sblock]

Addendum: I noticed that I -had- bought Affinity Rego, just hadn't used it (paid the full 55 for a Rego of 10). If there are no objections, I removed that, and removed Method Caster (Was a bit cheesy with a Silent/Subtle default Method) so I could upgrade my Fairy Blood to Strong Fairy Blood (though what Sylph blood does is still in need of answering. ;)), to make me feel more Merinita and stronger affinity with Air Fairies. If you don't object to it, I'll add in what my unique physical abberations are once I get some input on what Sylphs should look/be like.
 
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