Character stats, fluff to be added later...
Grand Vizier Grundakar Riscavolan, male human Rog3/Sor3/DDs5: CR 11; Size M (6 ft., 1 in. tall); HD 3d6+2 + 3d4+2 + 5d12+2; hp 97; Init +14 (+4 Dex, +4 Improved init, +4 Greater Improved Init.); Spd 30 ft.; AC 16 (+4 Dex, +2 natural armor); Attack +8 melee, or +10 ranged; SV Fort +7, Ref +12, Will +10; AL NG; Str 18, Dex 18, Con 14, Int 17, Wis 13, Cha 15.
Languages Spoken: Common, Draconic, Giant, Dwarven.
Attacks: 1d6+4 bite, 1d4+4 claw (x2)
Skills and feats: (106) Appraise, Bluff, Concentration, Decipher Script, Diplomacy, Forgery, Gather Information, Hide, Intimidate, Listen, Move Silently, Open Lock, Search, Sense Motive, Spellcraft 11, Spot, Survival
Feats and features: Improved Initiative, Martial Weapon Proficiency (greatsword), Lightning Reflexes, [Evasion], Leadership, Greater Improved Initiative, [Blindsense 30ft.].
Possessions: Greatsword +2, Frostbrand "Is Kyssa", Ring of Polymorph, Ring of Energy Resistance (minor) – Gift from King of Winter a demigod white dragon (who is also holding Grundy’s nephew hostage.)
Sorcerer Spells Known (8/8): 0th -- Flare, Light, Mending, Open/Close, Touch of Fatigue. 1st – Endure Elements, Mage Armor, True Strike.
Familiar - Hume, white fox (+2 Reflex)
Cohort - Valandra, young white dragon (who is as stupid as a bag of rocks, but was saved by Grundakar during the raid on Kral'tor, the giant capital. After the rescue, the young dragon adopted Grundy as her new "parent". The white dragons in the old campaign were not stupid, so the stupid ones were never really paid attention to.)
CR 3; Medium-size Dragon (Cold); HD 9d12+18; hp 76; Init +0; Spd 60 ft, fly 150 ft (average), swim 60 ft, burrow 30 ft; AC 18 (+8 natural); Melee bite +11 (1d8+2), 2 claws +6 (1d6+1), 2 wings +6 (1d4+1); SA breath weapon; SQ icewalking, cold subtype, immunities, blindsight, keen senses; AL CE; SV Fort +8, Ref +6, Will +7; Str 14, Dex 11, Con 15, Int 4, Wis 12, Cha 9.
Skills and Feats: Listen +10, Search +6, Spot +10; Hover, Flyby Attack, Power Attack.
SA–Breath Weapon (Su): Cone of cold, 30 feet long, every 1d4 rounds; damage 3d6, Reflex half DC 16.
SQ–Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
SQ–Immunities (Ex): Immune to sleep, paralysis.
SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 90 feet.
SQ–Keen Senses (Ex): Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 300 feet).
SQ–Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.