HolyMan
Thy wounds are healed!
[SBLOCK=OOC]
@HolyMan : That's because we have no traits. If you look at the PC creation guideline in this post by Malvoisin, you can read:
[/SBLOCK] Originally Posted by Malvoisin
-No traits for this game. Instead, each PC will be allowed to take two extra skill points at each level.
-PCs begin as inmates at Branderscar Prison, and thus are guilty of having committed one of the following crimes...you may embellish your own details as far as what exactly you did, to whom, and how you got caught. Each option also conveys a small mechanical benefit, which I will reveal after your decision has been made.
List of Possible Crimes
Arson, Attempted Murder, Blasphemy, Consorting with Dark Powers, Desecration, Desertion, Dueling unto Death, Extortion, Forgery, Fraud, Grave Robbery, Heresy, High Theft, High Treason, Kidnapping, Murder, Piracy, Sedition, Slave-Taking, Slave Trading.
Hmmm... thanks Velmont.
I believe the Crime gave each PC a campaign trait to tie them into the adventure and I still wish for everyone to choose a second trait.
I don't think the +2 Skill Ranks per class to big a give - I actually use to do this all the time in my 3.5 games as I thought the numbers should all have been a bit higher. So we will keep that - and perrinmilller please add the two ranks if you already haven't.
So the characters stay the same and everyone add in that second trait please.
HM