HD: d10
BAB: +1 - +20
Skills: 2 + Int per level
Balance, Battle, Climb, Craft, Handle Animal, Heal, Intimidate, Jump,
Knowledge (History), Ride, Swim, Tumble
Saving Throws: Same as PHB
Level Special
1st Weapon Feat, Bonus Feat
2nd Combat Awareness (+2)
3rd Bonus Feat
4th Weapon Feat
5th Armor Mastery (Light/Med)
6th Bonus Feat
7th Weapon Feat
8th Bonus Feat, Skill Focus: Intimidate
9th Armor Mastery (Heavy)
10th Weapon Feat
11th Bonus Feat, Combat Awareness (+4)
12th Alertness
13th Weapon Feat, Bonus Feat
14th Die Hard
15th Bonus Feat, Armor Mastery (+1 Max Dex)
16th Weapon Feat
17th Battle-hardened
18th Bonus feat
19th Weapon Feat
20th Ascension, Armor Mastery (+1DR)
Combat Awareness: +2 Initiative, +2 Will Saves versus Fear
+4 Initiative, +4 Will Saves versus Fear
Battle-hardened: May re-roll each initiative roll once, taking better of 2 Rolls
May substitute ranks of Intimidate for the die roll for all
Saving Throws versus Fear
Armor Mastery: +1 AC with Light/Medium
Armor Mastery: +1 AC with Heavy
Armor Mastery: +1 Max. Dex. Bonus with All Armors
Armor Mastery: +1 DR with all Armors
Weapon Feats:
Player may select one of the following weapon feats for which he meets the qualifications:
Weapon Focus
Greater Weapon Focus
Weapon Specialization
Greater Weapon Specialization
Improved Critical
Weapon Optimization
Note: Greater Weapon Focus stacks with Weapon Focus, Greater Weapon Specialization stacks with Weapon Specialization
Note: All weapon Feats apply to a Weapon Group, not an individual weapon
Weapon optimization (Fighter Feat, Weapon Feat)
Choose any weapon that she has Greater weapon specialization in, the fighter gets to calculate her number of attacks by subtracting 4 instead of 5 from her BAB. This ability may be taken more than once. It is applied to a different weapon group each time.
Ascension (Pick One)
Weapon Ascendancy: Any two weapon Feats, or Epic Weapon Focus,
or Epic Weapon Specialization
Dodge Ascendancy: Epic Dodge, may ignore normal qualifications
Skill Ascendancy: 40 Skill points
Toughness Ascendancy: 40 HP
Other options for Ascension are available with DM permission.
Also - I use weapon proficiency groups from UA - and the Fighter is the only one allowed to spend one of their 'initial' feats on Exotics (so fighters can access Exotics without a feat - but everyone else must spend a feat to do so). I also rewrote the Armor table and use Armor as Damage Reduction so that changes things a bit as well.
By design my fighter is designed to be able to out damage anyone when it comes to armed combat - that is their specialty - their 'role' so to speak - and I designed the class to fulfill that role.
Feel free to critique it - input is always welcome.