D&D General What is your favorite intro module?


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gamerprinter

Mapper/Publisher
Well, I'm biased of course being the developer/IP owner of the Kaidan setting of Japanese Horror, which notably is for PF1, not D&D per se, but The Curse of the Golden Spear trilogy of modules (5th, 6th and 7th level), and perhaps the first module: The Gift is a grand start, though playing through all 3 adventures is required to receive the full introduction to the setting. It was designed as an intro into that setting from the beginning. Because the adventurers are not locals, rather "Westerners" as bodyguards to protect the goods of a merchant visiting Kaidan for his second trip, so as non-locals there are no preconceptions on the expectations of adventuring in Kaidan. It's all new to the adventurers, just as it is intended to be new and beyond expectations of the players. The social caste system and how it impacts members of various castes - learning each's rights and restrictions dwelling within a police state (that is what feudal Japan was) - this is introduced in the first module, even in the first chapter of activities there. The document heavy requirements needed by adventurers to even travel across the country is introduced. The various kinds of undead, monsters and unique hazards that residents of Kaidan face are introduced. How the undead, ghosts, impact the lives and messed up, reincarnation cycle of those in Kaidan are introduced. Every niche aspect of Kaidan is introduced across the 3 modules. To me, it's the best intro adventures in existence, but as stated I'm very biased...
 
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Lidgar

Gongfarmer
On a side note, I love intro adventures that involve the PC's clearing out a small keep or similar structure, and as a reward, can then get to claim the keep and the surrounding land as their domain. It immediately enhances the opportunity for downtime activities and need for gold to pay for repairs, retainers, guards, etc.

While T1 does this really well with the Moathouse, Frog God's Rappun Athuk also includes an intro adventure to take over a keep from some goblins that is pretty good.
 

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