*Suddenly the ship lurches causing the ground from under kauldron himself to give. The ironclad paladin gets thrown clear through the wooden rail of the ship and sent sailing into the chilled water below. With a loud
"SPLOOSH!!" as he hit the water, and an eruption of water splashes the deck as if a cannonball hit the water close by.*
COLD!!! COLD!!!
*The fire goblin resurfaces crying out. Luckily his natural internal heating keeping some of the cold out for the time being. He slings his shield upon his back, and begins to swim towards the newly descended rope. Surprisingly enough even in that heavy armor Kauldron seems to swim like a professional.*
[sblock=Actions]Start of Turn: Acrobatics vs. DC 10
(Fail; 7)
-Effect: Slide to L11.
-Save vs. Falling: Fail
(7)
Standard: Sling Heavy Shield.
Move: Fast Swim to K13.
-Effect: Athletics vs. DC 20
(Critical Success; 33)
-Effect: Kauldron takes a -5 penalty to attacks, and grants Combat Advantage until the start of his next turn.[/sblock]
[sblock=Kauldron]
Kauldron- Male Goblin Paladin 8
Passive Perception: 14, Passive Insight: 14
Normal
AC: 30 (Bloodied 29), Fort: 26, Ref: 23, Will: 24
Attacks 6 or More Squares Away from Kauldron
AC: 31, Fort: 28, Ref: 25, Will: 26
Resistances: Fire 5, Lightning 5, Ongoing Damage 3
Saving Throws: If Kauldron is dazed or stunned, Kauldron can make a saving throw at the start of his turn to end that effect, even if the effect doesn’t normally end on a save.
Initiative: +6
Speed: 5
HP: 44/71, Temp HP: 0
Bloodied: 35, Surge Value: 17, Surges left: 12/12
Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics
Virtuous Strike
Action Point (Demonskin Tattoo) [X]
Blade of Light [ ]
Call to Challenge [ ]
Channel Divinity [ ]
Giantkind Gloves [ ]
Infuriating Taunt [ ]
Running Slash [ ]
Second Wind [ ]
Strength from Valor [ ]
Student of the Sword [ ]
Valorous Smite [X]
Gift of Fire [ ]
Hallowed Circle [ ]
Lay on Hands [ ]
Majestic Halo [ ]
Potion of Healing [ ] [ ] [ ] [ ]
Symbol of Brawn [ ]
Javelin [2]
Sling Bullets [18][/sblock]