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Your Go To Tropes

Dannyalcatraz

Schmoderator
Staff member
Supporter
I’m not aware of any go-to tropes in my game mastering. I probably HAVE some, but they don’t spring to mind.

As a player, though…

1) in any game where a PC can have “kewl powerz”, odds are good my PC will have “kewl powerz”.

2) the more I have played a given game, the more likely it is my PC build will include fringier elements.

3) the more I have played a given game, the less likely it is the core strength of my PC build will be obvious.

4) the more I play TTRPG games in general, the more likely I am to pay attention to fringey options I can use for PCs.

For example: my first 2 D&D characters EVER were both fighters- the first was a human, the second an elf. Fast forward through decades of play, my last few PCs included a Geomancer, a multiclassed “arcane paladin”, an armor wearing, lightning breathing sorcerer, a multiheaded cryo dog Hengeyokai fighter with “kewl powerz” from Fey & breath weapon feats, and a Dwarven starlock who did capoeira.
 

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As a PLAYER my big trope is liking to have broad capabilities rather than be very specialised. I often build my PCs with the mental assumption that they should be able to take care of themselves to a degree if they're stuck on their own. Of course right now I'm playing a Devotion paladin and that's a really hard thing to do.
 

As a PLAYER my big trope is liking to have broad capabilities rather than be very specialised. I often build my PCs with the mental assumption that they should be able to take care of themselves to a degree if they're stuck on their own. Of course right now I'm playing a Devotion paladin and that's a really hard thing to do.
“Specialization is for insects.”
 


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