Looking at all those quest windows in the third picture, it looks like the module might be very much mission based. Instead of simply going down in the dungeon and killing and looting, I wonder if they are going to approach it in a more 1e style where you were supposed to have specific goals before heading down. That would make the module really, really cool. Avoiding encounters becomes just as important as confronting them. Would also mean that the dungeons become more of a setting, rather than the focus of the given adventure.
So, you head down to find the Throne of Coronal, which means you have to recon and plan a route and, depending on how big that throne is, get the thing back out again.
One can really hope.