In my current campaign (Set in FR, precisely near Waterdeep) a new player has chosen to play a Swashbuckler (From Complete Warrior).
Remembering fire arms from the old 2E Forgotten Realms Adventure, I looked in the DMG for rules about fire arms.
I have the following questions... (We use 3.5)
1) Pistols and Mukset reload time is 1 standard action. Could a feat bring those to 1 move-equivalent action ?.
2) How would you handle "pre-loading" of the fire arms.
3) Say I have two loaded pistols, (if he PCs know a fight is comming), how would you handle firing with the two pistols, one in each hands.
Thanks for help.
PS. I dont want to know how it would work in RL, etc.. I want advices based on the rules of D&D v. 3.5.
Remembering fire arms from the old 2E Forgotten Realms Adventure, I looked in the DMG for rules about fire arms.
I have the following questions... (We use 3.5)
1) Pistols and Mukset reload time is 1 standard action. Could a feat bring those to 1 move-equivalent action ?.
2) How would you handle "pre-loading" of the fire arms.
3) Say I have two loaded pistols, (if he PCs know a fight is comming), how would you handle firing with the two pistols, one in each hands.
Thanks for help.
PS. I dont want to know how it would work in RL, etc.. I want advices based on the rules of D&D v. 3.5.