eris404
Explorer
Hey all,
I am starting a new D&D campaign, which would start with the characters at an experience point total that would put them in the middle of 3rd level. One player would like to play an aquatic human sorcerer (think Aqua Man or Abe Sapien). I like his idea as a general concept, but I'd like some guidance about how to go about this. There is an aquatic human race in Unearthed Arcana, but the race is water-breathing only; in order to function above water, the race must be either have the amphibious trait or the character must have some other way of breathing while above water. Since a significant part of the campaign is above water (probably 80% of the adventures will be on land, but the setting is a large port city with lots of boat traffic), I am leaning towards the first option. But I'm worried how his character will compare to the others. Will being able to breathe water at will make the character significantly more powerful? If so, should I give him a +1 level adjustment or perhaps take away some other trait (such as the bonus feat)?
Any help would be most appreciated! Thanks in advance.
I am starting a new D&D campaign, which would start with the characters at an experience point total that would put them in the middle of 3rd level. One player would like to play an aquatic human sorcerer (think Aqua Man or Abe Sapien). I like his idea as a general concept, but I'd like some guidance about how to go about this. There is an aquatic human race in Unearthed Arcana, but the race is water-breathing only; in order to function above water, the race must be either have the amphibious trait or the character must have some other way of breathing while above water. Since a significant part of the campaign is above water (probably 80% of the adventures will be on land, but the setting is a large port city with lots of boat traffic), I am leaning towards the first option. But I'm worried how his character will compare to the others. Will being able to breathe water at will make the character significantly more powerful? If so, should I give him a +1 level adjustment or perhaps take away some other trait (such as the bonus feat)?
Any help would be most appreciated! Thanks in advance.