airwalkrr
Adventurer
How about a system that actually gives weight to odd ability scores? Under this system, odd ability scores provide a bonus to relavent skills, while even ability scores provide a bonus to everything else, according to the scheme:
[Score] = [skill modifier]/[other modifier]
10 = +0/+0
11 = +1/+0
12 = +1/+1
13 = +2/+1
...and so on. Doesn't seem extraordinarily complicated and gives a reason to boost an ability score by just 1.
[Score] = [skill modifier]/[other modifier]
10 = +0/+0
11 = +1/+0
12 = +1/+1
13 = +2/+1
...and so on. Doesn't seem extraordinarily complicated and gives a reason to boost an ability score by just 1.