Pale Jackal
First Post
One player thinks the fights should be shorter, since I've been running fights that were Level + 2 recently, 4 times a day. (Though I think the players could be much quicker with their decision making, but they're all new RPers, and we've been having big gaps between sessions recently.) I'm not entirely sure if I've struck the right balance there, but Level + 0 is way too easy.
So, I've been thinking of running Level + 0 fights, but to keep the fights challenging, reducing PC HP. So what about reducing PC HP by say, 20% or 25%. Any input or thoughts in general? Maybe I should use that logarithmic force of fire chart I saw someone post once...
I suppose I'd have to buff Second Wind as well... maybe a +4 defense bonus rather than +2?
So, I've been thinking of running Level + 0 fights, but to keep the fights challenging, reducing PC HP. So what about reducing PC HP by say, 20% or 25%. Any input or thoughts in general? Maybe I should use that logarithmic force of fire chart I saw someone post once...
I suppose I'd have to buff Second Wind as well... maybe a +4 defense bonus rather than +2?