LuckyBoneDice
First Post
The Unholy Knight. The very hand of the evil gods. The Unholy Knight is often a fallen hero who turns from the holy way to corrupt and destroy for their own corrupt gains.
Hit Dice: d10
Skill Points/Lv: +2
Class Skills: Bluff, Concentration, Intimidate, Jump, Knowledge (Religion), Knowledge (Planes), Sense Motive, Spot
Saves: 3 Good
BAB: Full
Casting: 0-5th level Evil/Necromancy descriptor spells based on Charisma. Treated as Arcane, but not subject to Arcane Spell Failure
Proficiencies: Simple and Martial Proficencies, All Armor and Shields
1st Level: 2 Domains from any Evil Deity's Portfolio (can only be evil or vile domains)
2nd Level: Resist Poison (+4 Profane bonus to saves)
3rd Level: Rebuke Undead (as a cleric -2)
4th Level: Unholy Aura (Opposite of Paladin's)
5th Level: Unholy Ally (Choose one Evil monster = ECL -1)
6th Level: Cold Resistance = 1/2 CL
7th Level: Unhallow 1/day
8th Level: Diabolic Strike 1d6 Vile damage (whenever using a melee strike)
9th Level: Electricity Resistance = 1/2 CL
10th Level: History of Evil (see Samurai's Staredown ability)
11th Level: Unhallow 1/encounter
12th Level: Bonus Vile Feat
13th Level: Fire Resistance = 1/2 CL
14th Level: Diabolic Strike 2d6 Vile Damage
15th Level: Finger of Death 3/day
16th Level: Unhallow at will
17th Level: Immunity to Disease
18th Level: Diabolic Strike 3d6 Vile Damage
19th Level: Summon Major Devil or Demon (as a full-round action 1/encounter until dismissed) [Major Devil/Demons are those over 15CR)
20th Level: Death Knight (Unholy Knight gains the Death Knight template)
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So, how's this work on balance?
Hit Dice: d10
Skill Points/Lv: +2
Class Skills: Bluff, Concentration, Intimidate, Jump, Knowledge (Religion), Knowledge (Planes), Sense Motive, Spot
Saves: 3 Good
BAB: Full
Casting: 0-5th level Evil/Necromancy descriptor spells based on Charisma. Treated as Arcane, but not subject to Arcane Spell Failure
Proficiencies: Simple and Martial Proficencies, All Armor and Shields
1st Level: 2 Domains from any Evil Deity's Portfolio (can only be evil or vile domains)
2nd Level: Resist Poison (+4 Profane bonus to saves)
3rd Level: Rebuke Undead (as a cleric -2)
4th Level: Unholy Aura (Opposite of Paladin's)
5th Level: Unholy Ally (Choose one Evil monster = ECL -1)
6th Level: Cold Resistance = 1/2 CL
7th Level: Unhallow 1/day
8th Level: Diabolic Strike 1d6 Vile damage (whenever using a melee strike)
9th Level: Electricity Resistance = 1/2 CL
10th Level: History of Evil (see Samurai's Staredown ability)
11th Level: Unhallow 1/encounter
12th Level: Bonus Vile Feat
13th Level: Fire Resistance = 1/2 CL
14th Level: Diabolic Strike 2d6 Vile Damage
15th Level: Finger of Death 3/day
16th Level: Unhallow at will
17th Level: Immunity to Disease
18th Level: Diabolic Strike 3d6 Vile Damage
19th Level: Summon Major Devil or Demon (as a full-round action 1/encounter until dismissed) [Major Devil/Demons are those over 15CR)
20th Level: Death Knight (Unholy Knight gains the Death Knight template)
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So, how's this work on balance?
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