dm4hire
Explorer
One of the most elusive items in our hobby is the “perfect” all-in-one rpg book. I’ve been on a personal quest to find the “perfect” all-in-one since the 80’s when second edition was first announced. At the time I hoped TSR was going to release a consolidated rulebook combining all the various rules into one book. It never happened.
I think the closest book that fits my description of “perfect” would be the D&D Rules Cyclopedia. Only for me it fails as I’m not a fan of Basic. So I’m wondering if anyone else has found the near “perfect” all-in-one rpg book and if so what system or game is it? Why is it perfect to you? If not, what do you think should be in a “perfect” all-in-one rpg book?
Just to be clear: by all-in-one I mean the only core book needed by both GM and player is just the one book. In fact there are no other rule books for the system. GM’s might use modules, depending on the GM, but I don’t consider them a core item.
I think the closest book that fits my description of “perfect” would be the D&D Rules Cyclopedia. Only for me it fails as I’m not a fan of Basic. So I’m wondering if anyone else has found the near “perfect” all-in-one rpg book and if so what system or game is it? Why is it perfect to you? If not, what do you think should be in a “perfect” all-in-one rpg book?
Just to be clear: by all-in-one I mean the only core book needed by both GM and player is just the one book. In fact there are no other rule books for the system. GM’s might use modules, depending on the GM, but I don’t consider them a core item.