fireinthedust
Explorer
Let's crack it open and get a discussion going on this.
I'm thinking about getting the Mrs to try her hand at GMing it, and I'm wondering if there's a good beginner adventure either the one in the book or else a D&D adventure we can "Science up" and stick somewhere in the Ninth World.
What would be a good module for her to do that for?
I'm loving the setting, and can't wait to get cracking on a game.
So far it's easy enough for the dice (rate an obstacle from 1 to 10, multiply it by 3 for the d20 DC (1=3, 2=6, 3=9, 4=12, etc, 10 = 30), then roll a d20 and try to beat that; if you're skilled at something, lower the DC by 1 (or 3: so a 6=18 would now be a 5=15)). There's no derrived numbers to look up or complex mini-systems beyond that. Means focus on story, I like that.
I'm thinking about getting the Mrs to try her hand at GMing it, and I'm wondering if there's a good beginner adventure either the one in the book or else a D&D adventure we can "Science up" and stick somewhere in the Ninth World.
What would be a good module for her to do that for?
I'm loving the setting, and can't wait to get cracking on a game.
So far it's easy enough for the dice (rate an obstacle from 1 to 10, multiply it by 3 for the d20 DC (1=3, 2=6, 3=9, 4=12, etc, 10 = 30), then roll a d20 and try to beat that; if you're skilled at something, lower the DC by 1 (or 3: so a 6=18 would now be a 5=15)). There's no derrived numbers to look up or complex mini-systems beyond that. Means focus on story, I like that.