*Sigh* It wasn't so much that everything about 4e was bad, it was that the way everything was put together made me want to punch a dryad in 4e. In particular, the heavy reliance of miniatures and movement on the grid made for extremely plodding combat. You could have everything planned out to a nicety, and then someone else would push or pull one or more enemies or allies ahead of you on initiative, and you had to recalculate everything again. It made us all want to bang our heads on the wall.
The cypher system in Numenera is indeed somewhat like daily powers in 4e, but they are assigned randomly, and can have what would otherwise be considered game-breaking effects in any other system. And that's totally ok. You can have anything from the equivalent of a healing potion to a miniature singularity, and the game can roll on merrily without it being "unbalanced," because you get different cyphers every time.
Also, unlike 4e, you could have a party of all one "class" with very little difficulty. As Campbell said, the Numenera classes are much more generalist. It doesn't matter if you lack a controller or a defender, because it's possible for multiple people to fill those sorts of roles, plus more. And yet you still feel very unique as a character with the system of descriptors and foci.
The cypher system in Numenera is indeed somewhat like daily powers in 4e, but they are assigned randomly, and can have what would otherwise be considered game-breaking effects in any other system. And that's totally ok. You can have anything from the equivalent of a healing potion to a miniature singularity, and the game can roll on merrily without it being "unbalanced," because you get different cyphers every time.
Also, unlike 4e, you could have a party of all one "class" with very little difficulty. As Campbell said, the Numenera classes are much more generalist. It doesn't matter if you lack a controller or a defender, because it's possible for multiple people to fill those sorts of roles, plus more. And yet you still feel very unique as a character with the system of descriptors and foci.