RangerWickett
Legend
A friend of mine talked about Scion's initiative system, and I'm thinking of trying out a variant of it for a one-shot homebrew system.
The idea is, you've got some sort of marker -- a mini, for instance -- for each character in a combat. You then pull out a paper plate and draw a cross on it, dividing it into 4 sections (or wedges). You determine starting initiative somehow, and each character ends up in wedge 1, 2, 3, or 4.
Different actions have different speed ratings. Adjusting a few steps might take 1 wedge. An attack with a light weapon might take 2. A medium weapon 3, and a heavy 4. When you act, your action occurs immediately, as do the actions of everyone else in the same wedge. (Damage doesn't resolve and kill anyone until all the wedge's actions are accounted for.)
Once you act, you move your marker ahead along the pie chart the appropriate number of wedges. That is when you'll act next.
Actions would be balanced based on how much time they take, so stabbing with a dagger does less damage than a greatsword, but if your enemy is weak you might kill him before he gets to attack you back. Spells might even be balanced by not going off until you start your next turn; this gives enemies a chance to hit you and disrupt your casting.
Has anyone tried a system like this? How did it work for you?
The idea is, you've got some sort of marker -- a mini, for instance -- for each character in a combat. You then pull out a paper plate and draw a cross on it, dividing it into 4 sections (or wedges). You determine starting initiative somehow, and each character ends up in wedge 1, 2, 3, or 4.
Different actions have different speed ratings. Adjusting a few steps might take 1 wedge. An attack with a light weapon might take 2. A medium weapon 3, and a heavy 4. When you act, your action occurs immediately, as do the actions of everyone else in the same wedge. (Damage doesn't resolve and kill anyone until all the wedge's actions are accounted for.)
Once you act, you move your marker ahead along the pie chart the appropriate number of wedges. That is when you'll act next.
Actions would be balanced based on how much time they take, so stabbing with a dagger does less damage than a greatsword, but if your enemy is weak you might kill him before he gets to attack you back. Spells might even be balanced by not going off until you start your next turn; this gives enemies a chance to hit you and disrupt your casting.
Has anyone tried a system like this? How did it work for you?